Unity 2018.1.0f2 - New Project has extra scene in it

Hi folks,

Just wondering a couple things about the choice to include a new “SampleScene” in a new project in Unity 2018.1.0f2.

  1. Can I remove this as part of the default “New Project” setup? I will never use it, and it requires an extra step to delete it every time I start a new project.

  2. Why did Unity make this choice? Just curious what problem is being addressed. It seems perhaps they want to make it clear that Scenes are things that can be saved and go in the Scenes folder, but maybe not. Are we going to have default sample prefabs or other things included in new projects as well?

Thanks

I noticed the same thing. Initially I thought it was added because I installed and created a project from the Hub but looks like they added this sampleScene by default now. Why? I have no clue. Seems useless in my opinion as it will get deleted eventually.
Other things I have noticed is that the scripting backend is still .NET 3.5 even though .NET 4.x is now fully live and stable, so why defaulting new projects to .NET 3.5. Every time I create a new project I need to change it and restart the editor.

Also, the default lightmapper is now Progressive. Was that intentional and is this the direction moving forward? I know it is way faster but I thought it was designed for specific use cases but now it seems to be the default choice.

this is the biggest cancerous feature i ever seen, try this out, make a project with one scene and name it myscene, then export it to a package and import that package into a new project , the scene gets renamed to SampleScene