Unity 2018.1 is now available


Download | Torrent | Release Notes | Blog Post | Docs | Patch Releases

Unity 2018.1 is now available on the download page.

Read the blog post for full details.

Graphics

  • Scriptable Render Pipeline
  • High Definition Render Pipeline (Preview)
  • The Lightweight Render Pipeline
  • Templates
  • Shader Graph
  • Progressive Lightmapper
  • Post-Processing Stack v2
  • Dynamic Resolution for PS4
  • GPU Instancing: Support for GI
  • Lightmap UV overlap visualization
  • Tessellation for Metal

2D

  • Physics: 2D
  • 2D SpriteShape Preview
  • 2D Animation System Preview

Particle System improvements

  • GPU Mesh Instancing
  • Orbital Particle Velocity
  • Textured Shape Module
  • Sub-emitters
  • Legacy Particle System retirement

Animation

  • Weighted Tangents (Animation Curves)

Probuilder as a package

Core Engine

  • The C# Job system
  • Entity Component System
  • Burst Compiler

Asset Import

  • Cache Server v6.0

Editor general

  • Package Manager
  • Test assemblies defined by Assembly Definition
  • Presets

Cinemachine & Timeline

  • Timeline improvements and editing modes
  • Cinemachine improvements

Scripting

  • Deprecation of MonoDevelop
  • Support for IL2CPP scripting backend for Windows and macOS
  • Scripting Upgrade .NET 4.x
  • Standard 2.0 .NET support and new ā€œUnityā€ profile
  • Resonance Audio: Spatial audio for mobile and desktop

XR

  • Native multiplatform AR APIs (preview)
  • Magic Leap
  • Daydream standalone VR headset
  • ARCore 1.1 for Unity
  • Stereo 360 image/video capture

Platforms

  • Android ARM64 (preview)
  • Android Sustained Performance Mode for non-VR applications

Performance Reporting

2018.1: Introduction of two new support streams

Remember to back up your projects before downloading the latest version of Unity. If you encounter any issues, please let us know by submitting a bug report so it can reach our developers. Future patch releases for fixes will be found here.

Thanks again to all the users who helped with testing and giving us feedback on 2018.1 while it was in beta! Notice that we’ve locked the 2018.1 beta forum, so please create your new threads in the appropriate sections of the Forum.

7 Likes

Wohooo!

1 Like

HORAYYYY

ECS not found.
3481570--276907--upload_2018-5-2_18-17-47.png

Both direct and hub downloads are failing in TX, USA right now. Might be a server or CDN issue due to the load.

Great work!

I’m not having any issues downloading - let me know if it keeps not working.

@Jacob_Unity Can we get an example on how to bake and use the occlusion probe please? There’s really no example how to use it :confused:

1 Like

I was sort of expecting 2018.1f2 to use newer versions of post-processing and render pipelines packages when creating new projects from a template. But the versions it uses for this seem to be a few versions older than what is available to download through the package manager. eg postprocessing 2.0.3-preview instead of 2.0.5-preview and SRP modules 1.1.2-preview rather than 1.1.5-preview.

I have started a thread in the experimental graphics forum to ask for more info about this, but I thought I should post here to let people trying pipelines out via new project template feature that newer versions are available.

Confused about why old 1.1.2 versions ship with 2018.1

1 Like

Thx. Great work and we have reached an important milestone !!

I love your enhanced Release Notes section with embedded pictures an even videos. Lot of efforts put in there.

I’m also unable to download using the Hub. Get about 80% threw when it fails. I’ve tried unchecking all the extra packages and just install the editor, still get the error Editor Download Failed, Download request timed out after 5 seconds. Closing connections

I couldnt find the ā€œNative multiplatform AR APIs (preview)ā€ in the package manager. How can I use it?

I’m having issues with Deferred Rendering on iOS. It doesn’t seem to work in 2018.1 but works fine in the 2018.2 Beta. Anyone else having this issue?

Is it safe to use for production or starting a new project? the project is not something major but a simple android game

With this being 2018.1, does that mean that a 2018.2 beta project can’t be loaded in it?

We consider it safe, yes. If we didn’t, we would have kept it in beta.

In general Unity projects cannot be downgraded. You can try, and it’s likely to mostly work, but some things may break and you will be in Officially Unsupported territory.

1 Like

Hello I just download the new version. I was trying to test out the High-Definition RP. when I create the project I get a lot of shader errors and a lot of Kernel ā€˜KMain’ not found. Any thoughts?

Try posting your question in this [Progressive Lightmapper thread]( https://discussions.unity.com/t/654098 page-13).

From the comments on the blog, it looks like they will release soon. I’ll let you know when I hear more. :slight_smile:

Already did that since april, still no response. Ah well, another new feature without any clue how to use it :confused: