
Download | Torrent | Release Notes | Blog Post | Docs | Patch Releases
Unity 2018.1 is now available on the download page.
Read the blog post for full details.
Graphics
- Scriptable Render Pipeline
- High Definition Render Pipeline (Preview)
- The Lightweight Render Pipeline
- Templates
- Shader Graph
- Progressive Lightmapper
- Post-Processing Stack v2
- Dynamic Resolution for PS4
- GPU Instancing: Support for GI
- Lightmap UV overlap visualization
- Tessellation for Metal
2D
- Physics: 2D
- 2D SpriteShape Preview
- 2D Animation System Preview
Particle System improvements
- GPU Mesh Instancing
- Orbital Particle Velocity
- Textured Shape Module
- Sub-emitters
- Legacy Particle System retirement
Animation
- Weighted Tangents (Animation Curves)
Probuilder as a package
Core Engine
- The C# Job system
- Entity Component System
- Burst Compiler
Asset Import
Editor general
- Package Manager
- Test assemblies defined by Assembly Definition
- Presets
Cinemachine & Timeline
- Timeline improvements and editing modes
- Cinemachine improvements
Scripting
- Deprecation of MonoDevelop
- Support for IL2CPP scripting backend for Windows and macOS
- Scripting Upgrade .NET 4.x
- Standard 2.0 .NET support and new āUnityā profile
- Resonance Audio: Spatial audio for mobile and desktop
XR
- Native multiplatform AR APIs (preview)
- Magic Leap
- Daydream standalone VR headset
- ARCore 1.1 for Unity
- Stereo 360 image/video capture
Platforms
- Android ARM64 (preview)
- Android Sustained Performance Mode for non-VR applications
Performance Reporting
2018.1: Introduction of two new support streams
Remember to back up your projects before downloading the latest version of Unity. If you encounter any issues, please let us know by submitting a bug report so it can reach our developers. Future patch releases for fixes will be found here.
Thanks again to all the users who helped with testing and giving us feedback on 2018.1 while it was in beta! Notice that weāve locked the 2018.1 beta forum, so please create your new threads in the appropriate sections of the Forum.
7 Likes
Both direct and hub downloads are failing in TX, USA right now. Might be a server or CDN issue due to the load.
Iām not having any issues downloading - let me know if it keeps not working.
@Jacob_Unity Can we get an example on how to bake and use the occlusion probe please? Thereās really no example how to use it 
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I was sort of expecting 2018.1f2 to use newer versions of post-processing and render pipelines packages when creating new projects from a template. But the versions it uses for this seem to be a few versions older than what is available to download through the package manager. eg postprocessing 2.0.3-preview instead of 2.0.5-preview and SRP modules 1.1.2-preview rather than 1.1.5-preview.
I have started a thread in the experimental graphics forum to ask for more info about this, but I thought I should post here to let people trying pipelines out via new project template feature that newer versions are available.
Confused about why old 1.1.2 versions ship with 2018.1
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Thx. Great work and we have reached an important milestone !!
I love your enhanced Release Notes section with embedded pictures an even videos. Lot of efforts put in there.
Iām also unable to download using the Hub. Get about 80% threw when it fails. Iāve tried unchecking all the extra packages and just install the editor, still get the error Editor Download Failed, Download request timed out after 5 seconds. Closing connections
I couldnt find the āNative multiplatform AR APIs (preview)ā in the package manager. How can I use it?
Iām having issues with Deferred Rendering on iOS. It doesnāt seem to work in 2018.1 but works fine in the 2018.2 Beta. Anyone else having this issue?
Is it safe to use for production or starting a new project? the project is not something major but a simple android game
With this being 2018.1, does that mean that a 2018.2 beta project canāt be loaded in it?
We consider it safe, yes. If we didnāt, we would have kept it in beta.
In general Unity projects cannot be downgraded. You can try, and itās likely to mostly work, but some things may break and you will be in Officially Unsupported territory.
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Hello I just download the new version. I was trying to test out the High-Definition RP. when I create the project I get a lot of shader errors and a lot of Kernel āKMainā not found. Any thoughts?
Try posting your question in this [Progressive Lightmapper thread]( https://discussions.unity.com/t/654098 page-13).
From the comments on the blog, it looks like they will release soon. Iāll let you know when I hear more. 
Already did that since april, still no response. Ah well, another new feature without any clue how to use it 