[Unity 2018.3.2f1] Remote Settings crash on GetX

Started getting weird crashes randomly in editor:

========== OUTPUTTING STACK TRACE ==================
0x0000000140AC68F2 (Unity) std::_Tree<std::_Tmap_traits<core::basic_string<char,core::StringStorageDefault<char> >,MemoryFileSystem::Node  __ptr64,std::less<core::basic_string<char,core::StringStorageDefault<char> > >,stl_allocator<std::pair<core::basic_string<char,core::StringStorageDefault<char> > const ,MemoryFileSystem::Node  __ptr64>,56,16>,0> >::_Lbound<core::basic_string<char,core::StringStorageDefault<char> > >
0x0000000141D687E5 (Unity) UnityEngine::Analytics::ConfigSettingsMap::GetValue
0x0000000141D6811E (Unity) UnityEngine::Analytics::ConfigSettingsMap::GetInt64
0x0000000141D87C98 (Unity) UnityEngine::Analytics::RemoteConfigSettings::GetInt64
0x000000014167806A (Unity) RemoteSettings_CUSTOM_GetLong
0x000000001BC32417 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.RemoteSettings:GetLong (string,long)

Value is set correctly in the Remote Settings to the number. Does anyone know what can be causing this?

Also, this seems to be all properties related, as it also crashes on GetInt

0x0000000140AC68F2 (Unity) std::_Tree<std::_Tmap_traits<core::basic_string<char,core::StringStorageDefault<char> >,MemoryFileSystem::Node * __ptr64,std::less<core::basic_string<char,core::StringStorageDefault<char> > >,stl_allocator<std::pair<core::basic_string<char,core::StringStorageDefault<char> > const ,MemoryFileSystem::Node * __ptr64>,56,16>,0> >::_Lbound<core::basic_string<char,core::StringStorageDefault<char> > >
0x0000000141D687E5 (Unity) UnityEngine::Analytics::ConfigSettingsMap::GetValue
0x0000000141D6814E (Unity) UnityEngine::Analytics::ConfigSettingsMap::GetInt
0x0000000141D87D18 (Unity) UnityEngine::Analytics::RemoteConfigSettings::GetInt
0x0000000141677D29 (Unity) RemoteSettings_CUSTOM_GetInt

Remote Settings has some connectivity issues as well right now, maybe some technical difficulties?

Bump, still crashes. Anyone?
@JeffDUnity3D

We identified the issue, and the fix should be rolled out soon. Sorry for the inconvenience.

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