So, I tested creating a build in both 2018.4.0f1 and 2018.4.1f1. 2018.4.0f1 works for iOS builds, however, when building with 2018.4.1f1, I get the build error:
This is using the BuildPipeline.BuildPlayer(GetAllScenePaths(), path, BuildTarget.iOS, BuildOptions.None);
I’m using TeamCity that runs a shell script
I found the the work around for this is to use the 2018.4.0f1 version of Unity, or to use -username and -password flags for -batchmode
I saw that the 2019 versions are having the similar issues as well. Will there be a hotfix for 2018 LTS, or should I keep with 2018.4.0f1 for the time being until this is fixed?