Unity 2018 UGUI Android Sprite Textures Not Rendering Correctly

I am having an issue with my UI sprites not rendering correctly on Android when using Unity 2018. They used to work fin. I feel like this could be a compression format issue, but I have tried as 16 bit and had the same result.

Any thoughts or direction would be much appreciated.

Figured it out. I am using the relatively new Atlas packing and discovered that it had been disabled in the editor settings. Turned it back on and all was peachy.

Edit->Project Settings->Editor-Sprite Packer Mode = Enable for Builds.