unity 2019.1.0f2 - terrain set height glitch

does anyone had this issue?

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I noticed this as well. Thought it might be a feature for when you use neighbouring terrains and want to flatten everything. Not sure if it is though.

For example:
1st terrain max_height = 600, transform.position.y = 10;
2nd terrain max_height = 600, transform.position.y = 0;

You hit the flatten button and all of the terrains will go to the specified heights location based on world position.

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