Unity 2019.1 Is Now Available


Download & Release Notes | Blog Post | Docs

Unity 2019.1 is now available on the download page and in the Unity Hub.

Read the blog post for full details. Selected areas we updated:

Platforms
Mobile
Mobile Notifications (Preview Package}
Adaptive Performance (Samsung)
Android SDK and NDK installed with Unity Hub
Android Logcat integration (Preview)
Faster iteration with Scripts Only Build patching on Android
AR/VR
AR Foundation
AR Remote (Preview)
Handheld AR samples
Graphics enhancements
Platforms support
WebGL
Linux Editor (Preview)
Consoles
Async Compute enhancements
Command Buffer Chaining & Concatenation on PlayStation 4
Desktop
Universal Windows Platform ARM64 support
Display Resolution Dialog (also known as Screen Selector)

Engine
Data-Oriented Technology Stack (DOTS)
Burst Compiler out of Preview
New Audio rendering/mixing engine (Experimental
Sub Scenes (Experimental)
Megacity Release
DOTS-based Physics System
PhysX improvements
Physics multi-scene enhancements
IL2CPP
Profiler updates
Profiler Analyzer (Preview)
Incremental Garbage Collection (Experimental)
Reloading of ScriptableObjects

Editor
Prefabs
Prefab Asset Editing in Inspector
Shortcut Manager
Editor Console improvements
Quick Search (Preview package)
Animation
Animation Rigging (Preview package)
Unity Hub 2.0 (beta) available now
Sunsetting the Launcher
Package Manager updates
UI Elements

Graphics
Particles
C# Job System support
Mesh improvements
Shader Graph
Lightweight Render Pipeline (LWRP)
High Definition Render Pipeline (HDRP – Preview)
Improved platform support
Double-wide VR now available
Improved performance
Improved UI and Camera support
Debug mode improvements
Render Pipeline Wizard
Other Improvements
New shader and Shader Graph support
HDRP & Shader Graph
Improved lighting quality and control
Reflection system improvements
Real-time planar reflection support
Native integration of Post Processing in HDRP
Visual Effect Graph improvements (Preview)
Native rendering plugin support for Vulkan
GPU Lightmapper (Preview)
Added support for the Optix AI Denoiser
Multiple Importance Sampling for Environment (MIS Environment)
Other lighting improvements
Removal of LookDev
Asynchronous Shader Compilation in the Editor
High-influence skin weights

DCC
Sketchup Importer improvements

Cinematics
Timeline
Signals and markers
Timeline Audio improvements

Video
Video H.265 support
Full SRP support for video recorder/player

Worldbuilding
Scene Visibility tools

2D
Sprite Shape improvements
Improvements to 2D world-building capabilities
2D Animation improvements
2D Physics

2018.4 LTS

Get the 2019.2 alpha!

Remember to back up your projects before opening them in the latest version of Unity. If you encounter any issues, please let us know by submitting a bug report so it can reach our developers.

Thanks again to all the users who helped with testing and giving us feedback on 2019.1 while it was in alpha and beta! Note that we’ve locked the 2019.1 beta forum. Please create your new threads in the appropriate sections of the Forum.

9 Likes

WTF now my project runs at 120 fps :eyes: WOW

5 Likes

Any functionnal docs or course about the new Unity.Networking system ? The GitHub documentation is deprecated and not really useful.

2 Likes

hyperventilates out of excitement

“With this release, we’re reintroducing the ability to edit Prefab Assets in the Inspector once you’ve selected the Prefab in the Project view.”

Will this be part of 2018.4 too?

I’m not seeing ARFoundation (ARCore/ARKit) in 2019.1.0f2. Anyone else experiencing this?

You need to enable the show preview packages checkbox in the package manager to see them as they are still in preview

4435699--405619--Screen Shot 2019-04-16 at 9.23.03 AM.jpg

2 Likes

Most likely not.

Great job :(,
starting project → crash → crashreport…
Is there something like a “safe mode”?

Why not?

I’m totally baffled by the amount of improvements and new features in this release. When did you work on all this stuff?

All these new packages seem to come out of the nowhere :hushed:

2 Likes

Entering into play mode without domain reload seems very interesting and really big feature that’s barely mentioned.

1 Like

I’m getting lost between all these versions. :stuck_out_tongue:

2 Likes

Just for clarification - if I hide something with the new visibility tools it shouldn’t be clickable anymore, right? I can still click on a hidden Canvas and it still gets in the way. I was hoping for this to be the solution, so I don’t have to go into the layer menu every single time.

I upgraded a VR LWRP project from 2018.3.11 to 2019.1.0f1 to 2019.1.0f2 and the header still says “[PREVIEW PACKAGES IN USE]”

Here is a screenshot of the Package Manager:
4437202--405850--Packages.png

Any ideas as to why it still says this?

Camera Stacking doesn’t seem to be supported in the legacy rendering pipeline. Is this meant to be the case?
Also, I’m getting very slow scene saving speeds, where saving a few scenes used to take 4 seconds now takes 2 minutes.

1 Like

I just encountered this same problem. I hope this is just a bug, I NEED camera stacking to work, my team is in the middle of a crunch and we were waiting for 2019 to come out of beta to get some unity bugs fixed that affected our game. Now I have to choose which bug is worse :frowning:

To explain a bit further: Camera clear flags is set to depth only but the background is black and I can’t see the other camera that is behind the first camera. I’m not using any new rendering pipeline, I’m sticking to the legacy one.

1 Like

I just worked around that bug by changing either the W or the H of the main camera (the one at the bottom without clear flags depth only). To make it similar to the normal size I put W = 0,9999 instead of W = 1. I will try to report this bug through Unity right now.

2 Likes

I have the same problem, even not using any preview package

As far as I know, Camera Stacking should continue to work in the built-in render pipeline. It’s not supported in LWRP though, explanation here.

Could you please submit bug-reports for the issues you found, as described in this document:

It’s important that you report these issues together with a reproduction project if you want them to get fixed. If you don’t do it, it might be a long time until someone else reports them or until Unity Technologies find them.