I am using Unity 2019.1 lightweight render pipeline. There are too many issues with rendering.
It looks beautiful in the editor but when it goes to the device it’s totally weird (we can’t imagine what’s happening)
I am tried multiple ways but didn’t work at all. looks like I will not work properly
But still, I have to ask, Did anyone find any solution on this? and face the same issue
here some attached images view in editor and mobile
Editr view image has baked lighting and mobile doesn’t. Did you press Generate lighting before building?
Yes, i have object and light static, post i have generated lighting and then build .
Make sure that you don’t have realtime and baked GI enabled prior to building.
I got the GI option but Realtime means, you are talking about light?
Okay, here are findings
the first attempt, I was not able to get lightmap at all(able to see in the Editor but, when I will build for android it uses to be black) so
1. I made Main direction light to real-time and baked scene got the direct light and shadows in a map(while build I marked light as Mixed) this worked on android
but now issues is i am not able to get the bounce lights(GI) on android, I am seeing beautiful lighting in editor but on android it just direct light and shadows only.
Is this issue with LWRP?
This sounds like a bug. Could you please file a bug report using Unity’s in-built bug reporter? After doing that, please post the bug ID here, and we will take a look. Thanks!
Here is the bug Id 1168746
Any updates?
You can follow the progress via this link - Unity Issue Tracker - The game objects are black when Baked Global Illumination is checked after switching scenes on Android device

