Hello,
I am not sure if I should create a new issue in issue tracker or not.
Basically I use professional skin.
After update to Unity 2019.1.11 my old project, started in 2018.2.21, has too dark skin.
Example:
All looks fine.
So there must be some settings/configuration file which I need to delete for older project to get skin fixed since it worked on project created in 2019.
Does anybody know what it is?
I figured it out.
It’s a regression in driver handling for Intel HD Graphics 520 card and linear color space in rendering.
With Unity 2018.2.21f this doesn’t happen.
So Player Settings → Standalone → Other settings → under Rendering, Color Space: linear(Gamma is fine)
Driver for me is : OpenGL ES profile version string: OpenGL ES 3.2 Mesa 18.0.5
When I switch to my second card, NVIDIA GeForce 940MX 2GB, all works fine. I use here official Nvidia driver.
Bottom line, definitely regression but Intel is not officially supported in Linux(?) plus I don’t have newest Mesa drivers, I suppose.
So not sure if I should create a bug or not, probably will skip.
[Update]
What I meant is I think Unity doesn’t officially support Intel cards when you use their editor.
Are you talking about support by the game engine or by the operating system? Because Intel is very supportive of Linux with open source drivers. I definitely would try updating Mesa and if it continues to be a problem submit a bug report.
Sorry wasn’t clear, was talking about Unity Linux Editor and Intel cards support here.
Definitely will try to update drivers.
I remember some errors related to pink editor in Unity 2019.1 and Intel card, which was fixed eventually from what I have seen.
There is some hope this one will be as well.