Hello,
When I hit a breakpoint with Visual studio attached to unity and mouse over a variable to check its value, Unity crashes 99% of the time.
To be precise it crashes 100% if the variable is within another object/instance.
For example, mouse over this is (often) fine:
int myInteger = 10;
but moust over someField always crashes
someObject.someField;
Is there any way to work around that?
I tried repairing my version of VS but it didn’t help.