Unity (2019.2.0f1) crashes on breakpoint in Visual studio (16.3.8)

Hello,

When I hit a breakpoint with Visual studio attached to unity and mouse over a variable to check its value, Unity crashes 99% of the time.

To be precise it crashes 100% if the variable is within another object/instance.

For example, mouse over this is (often) fine:

int myInteger = 10;

but moust over someField always crashes

someObject.someField;

Is there any way to work around that?

I tried repairing my version of VS but it didn’t help.

Hey there @divone_1 , please submit a bug report - that process is detailed here: Unity QA: Building quality with passion

Thanks, just did that! :slight_smile:
Here is the tracking url: http://fogbugz.unity3d.com/default.asp?1197204_8e4ti10i184nrn7s