We updated our project from Unity 2018 to the latest stable (2019.2.10f1), but it seems to not be available on UCB.
Any idea on an ETA?
We updated our project from Unity 2018 to the latest stable (2019.2.10f1), but it seems to not be available on UCB.
Any idea on an ETA?
There’s always some delay while we test out the new version to ensure that it functions correctly in UCB, however 2019.2.10f1 is available now.
@victorw I supposed something as you mention, but was unsure on what was the average time window, and needed to report back to our team on this, so decided to ask
Thank you!
Yeah it’s hard to say a time window in general since it either works or doesn’t work. Normally the time window we hope for is around 8-24 hours (longer on weekends since there’s nobody to review it!) but if there are major bugs found then it could be anywhere from a few days all the way through to months (if it requires a fix in the Unity Editor core codebase).
Since version validation is still quite a manual process there can also be delays just because we forgot about a version so it’s still helpful to check in if a version isn’t showing up after a few days. We still have a lot of plans around automating the process further but we’ve been really busy with major feature work recently so still haven’t had the time to go back and work on this stuff properly.
Useful information, thanks again. Have a good weekend!
Looks like it wasn’t reviewed well enough 2019.2.10 caused all my builds yesterday to fail on UCB. Downgrading to 2019.2.9 appears to have fixed the problem.
Thanks for the heads up, yesterday I updated the configs but didnt had enough time to test the builds. Im going to test them now and report back my results.
Indeed, same results. WebGL and Android builds fail almost inmediately after start.
Would you take a look @victorw ?
We’ve had some issues with the deployment of 2019.2.10f1 unfortunately. We’re looking into the cause currently, but for now we’ve disabled 2019.2.10f1 for use with Cloud Build. Will try to have another update for you all on the ETA of re-enabling it on Monday.
Really sorry about that folks!
Please favor stability over speed. Having all our builds even from earlier versions break because 19.2.10 was pushed to UCB before it should have isn’t very good. We want to build with the latest STABLE version more so than the latest and greatest version.
2019.2.10 is the latest stable. All previous Unity versions are also failing?
Point is it was NOT stable on UCB. It failed to build under 19.2.10 and any build that was set to build using the latest 2019.2 would use that build and fail as well. A lot of people got burned by this.