I will try to use CircleCI as the build server. Image: gableroux/unity3d:2019.2.2f1
.
Command to make game:
/opt/Unity/Editor/Unity \
-projectPath ./Zilon.Client \
-buildWindows64Player ./ClientBuild/LAST.exe \
-batchmode \
-logFile ./ClientBuild/build.log \
-nographics \
-quit
In result there are no any build files.
I tried empty project.
/opt/Unity/Editor/Unity \
-projectPath "./Empty/New Unity Project" \
-buildWindows64Player ./ClientBuild/Empty.exe \
-batchmode \
-logFile ./ClientBuild/build.log \
-nographics \
-quit
This have same result - empty build folder. Exit code 0. Logs ends with
Exiting batchmode successfully now!
I tried to build the project through the command line on the local machine, and it successfully generates build files (Windows 10).
My config.yml
:
https://github.com/kreghek/Zilon_Roguelike/blob/feature-circle-ci/.circleci/config.yml.
And CircleCi Log:
https://circleci.com/gh/kreghek/Zilon_Roguelike/210
Similar question 2019.2.2f1 not generate build files (#49) · Issues · GameCI / Unity3d Legacy docker images · GitLab
What could be the problem? What am I doing wrong? Has anyone come across anything like this?