Unity 2019.2.2f1 Commandline not generate build files - folder is empty

I will try to use CircleCI as the build server. Image: gableroux/unity3d:2019.2.2f1.

Command to make game:

  /opt/Unity/Editor/Unity \
      -projectPath ./Zilon.Client \
      -buildWindows64Player ./ClientBuild/LAST.exe \
      -batchmode \
      -logFile ./ClientBuild/build.log \
      -nographics \
      -quit

In result there are no any build files.

I tried empty project.

/opt/Unity/Editor/Unity \
  -projectPath "./Empty/New Unity Project" \
  -buildWindows64Player ./ClientBuild/Empty.exe \
  -batchmode \
  -logFile ./ClientBuild/build.log \
  -nographics \
  -quit

This have same result - empty build folder. Exit code 0. Logs ends with

Exiting batchmode successfully now!

I tried to build the project through the command line on the local machine, and it successfully generates build files (Windows 10).

My config.yml:
https://github.com/kreghek/Zilon_Roguelike/blob/feature-circle-ci/.circleci/config.yml.

And CircleCi Log:
https://circleci.com/gh/kreghek/Zilon_Roguelike/210

Similar question 2019.2.2f1 not generate build files (#49) · Issues · GameCI / Unity3d Legacy docker images · GitLab

What could be the problem? What am I doing wrong? Has anyone come across anything like this?

I checked the assembly of an empty project for gableroux/unity3d:2018.4.8f1. As a result, there is also an empty assembly folder.

https://circleci.com/gh/kreghek/Zilon_Roguelike/213

It looks like the commandline is being used incorrectly. Or something like that.

Here is the script I’m using

BUILD_PATH=./ClientBuild

mkdir -p $BUILD_PATH

/opt/Unity/Editor/Unity \
  -projectPath "./Empty/New Unity Project" \
  -buildWindows64Player $BUILD_PATH/LAST.exe \
  -batchmode \
  -logFile /dev/stdout \
  -nographics \
  -quit
  
UNITY_EXIT_CODE=$?

if [ $UNITY_EXIT_CODE -eq 0 ]; then
  echo "Run succeeded, no failures occurred";
elif [ $UNITY_EXIT_CODE -eq 2 ]; then
  echo "Run succeeded, some tests failed";
elif [ $UNITY_EXIT_CODE -eq 3 ]; then
  echo "Run failure (other failure)";
else
  echo "Unexpected exit code $UNITY_EXIT_CODE";
fi

ls -la $BUILD_PATH
[ -n "$(ls -A $BUILD_PATH)" ] # fail job if build folder is empty