Hi!
Since I upgraded from 2019.2.6 to 2019.2.7 Unity doesn’t want to compile for android anymore.
I’m getting a Build Failure window with “Gradle build failed, see the console for details”
I have now upgraded to 2019.2.9f1 and still having the same issue.
I’m using the Android SDK and NDK installed with unity.
I don’t have any other android sdk or ndk installation.
Things were working correctly with 2019.2.6
I have uninstalled Unity and the Unity hub then reinstalled them.
I have deleted any “.android” or “.gradle” folder I have found in the “appdata” folder after uninstalling.
I’m getting mad.
Anyone can help?
That’s what the console says:
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler() (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:432)
FAILURE: Build failed with an exception.
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler() (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:432)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler() (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:432)
* Where:
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler() (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:432)
Build file 'C:\UnityProjects\game\Temp\gradleOut\build.gradle' line: 47
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler() (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:432)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler() (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:432)
* What went wrong:
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler() (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:432)
A problem occurred evaluating root project 'gradleOut'.
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler() (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:432)
> Cannot invoke method minus() on null object
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler() (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:432)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler() (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:432)
* Try:
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler() (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:432)
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler() (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:432)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler() (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:432)
* Get more help at https://help.gradle.org
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler() (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:432)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler() (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:432)
BUILD FAILED in 1s
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler() (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:432)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler() (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:432)
> Configure project :
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler() (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:432)
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2019.2.9f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools\28.0.3\package.xml. Probably the SDK is read-only
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler() (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:432)
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2019.2.9f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\package.xml. Probably the SDK is read-only
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler() (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:432)
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2019.2.9f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-28\package.xml. Probably the SDK is read-only
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler() (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:432)
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2019.2.9f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\tools\package.xml. Probably the SDK is read-only
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler() (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:432)
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2019.2.9f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools\28.0.3\package.xml. Probably the SDK is read-only
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler() (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:432)
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2019.2.9f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\package.xml. Probably the SDK is read-only
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler() (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:432)
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2019.2.9f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-28\package.xml. Probably the SDK is read-only
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler() (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:432)
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2019.2.9f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\tools\package.xml. Probably the SDK is read-only
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler() (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:432)
CommandInvokationFailure: Gradle build failed.
C:/Program Files/Unity/Hub/Editor/2019.2.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\OpenJDK\Windows\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2019.2.9f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"
stderr[
FAILURE: Build failed with an exception.
* Where:
Build file 'C:\UnityProjects\game\Temp\gradleOut\build.gradle' line: 47
* What went wrong:
A problem occurred evaluating root project 'gradleOut'.
> Cannot invoke method minus() on null object
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
* Get more help at https://help.gradle.org
BUILD FAILED in 1s
]
stdout[
> Configure project :
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2019.2.9f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools\28.0.3\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2019.2.9f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2019.2.9f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-28\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2019.2.9f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\tools\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2019.2.9f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools\28.0.3\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2019.2.9f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2019.2.9f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-28\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2019.2.9f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\tools\package.xml. Probably the SDK is read-only
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <24d9b022aa584914af833273ea899103>:0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <24d9b022aa584914af833273ea899103>:0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <24d9b022aa584914af833273ea899103>:0)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <24d9b022aa584914af833273ea899103>:0)
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <24d9b022aa584914af833273ea899103>:0)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <24d9b022aa584914af833273ea899103>:0)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <24d9b022aa584914af833273ea899103>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <24d9b022aa584914af833273ea899103>:0)
Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at <24d9b022aa584914af833273ea899103>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <24d9b022aa584914af833273ea899103>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <24d9b022aa584914af833273ea899103>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <24d9b022aa584914af833273ea899103>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler() (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:432)
Build completed with a result of 'Failed'
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler() (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:432)
UnityEditor.BuildPlayerWindow+BuildMethodException: 28 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00242] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:190
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:95
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler() (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:432)