Unity 2019.2 build stuck on scene 0

After removing the Google Mobile Ads plugin, my projects build get stuck at "Building Scene 0"

What Make this case is Very Strange:

  1. I have tried to create a new blank scene and remove all other scenes but still got this stuck…

  2. I have tried to rollback the projects and use assets that previously successfully build, but now it can not build and get stuck too.

Is there any way to debug this thing? or way to fix this?

Note: I'm using Unity 2019.2.10f1

Do I need to reinstall Unity?

Go to your Assets > Dependency Manager > android resolver > Settings And Make this changes

Deleting the “libraries” folder and restarting the Unity Project fixed it for me.

Forceing Android Play Resolver to resolve (by going into player settings and playing with toggle buttons of armv7, arm 64 and IL2CPP/Mono) might solve your problem.

Deleting library folder and Unity Restart, resolved for me

It had been some time since this post was created but I had the same issue and I solved it by enabling Android Auto-resolver which was asking for it by a prompt window each time I started Unity. And I don’t if it makes sense but I also deselected all scenes from build window then selected all of them. As you know sometimes insensible tries can work in computer world

I have tried doing both methods and they still doesn’t work. Also when I press the Android Auto-resolver it doesn’t do anything.

Please can someone help me.

I have the same problem
when i try to creat a android app the the render stucks
i have try to upgrade and downgrade the unity version but it always stucks :frowning:

Works with 2023.2.15f, thanks from 2024! :slightly_smiling_face: :+1:

What helped me: I removed the folder External Dependency Manager, installed again the latest version from the package, restarted Unity, and went to Assets → External Dependency Manager → Android → Force resolve. Unity 2022.3.16