The Post Processing Volume (v2.1.7) component sends out hundreds of errors when I move my cursor into scene view or click.

Graphics.CopyTexture can only copy between same texture format groups (d3d11 base formats: src=27 dst=9)

I only get these errors when my camera’s rendering path is set to Deferred. However, if I change my camera’s rendering path to Forward, the errors go away immediately.

I need Deferred rendering as I am using more than 4 point lights in my interiors, and need them to persist when I bake my lightmaps.

Any info on the matter very appreciated!

In the Overrides in the Post Process Volume, the Screen Space Reflections option was enabled.

Disabling/Removing this option stopped all errors.