Unity 2019.3 - Android app fails to run on device

Hi there,
I have just installed Unity 2019.3.0f3 and since I am developing a mobile game, I decided to quickly check if I can build an Android app with this Unity version.
During the installation, I checked in Android bundle along with Android SDK & NDK, so I am using the libraries downloaded by Unity Hub.
I created URP project, deleted its default scene and made a very simple one - just a cube and a sphere.
These are my project settings

Then I compiled the project successfully. When I ran it on my device (Galaxy S8, Android 9) however, It simply fails - I have a black screen for a second and then the app closes w/o even able to see the Unity splash screen.
Please find enclosed logcat file (unity.zip).

I would appreciate your feedback how to handle this case, thanks.

5318214–534993–unity.zip (19.1 KB)

Any chances to receive a feedback on this? I am struggling with this issue a couple of weeks and still has zero feedback. I start wondering if there is anyone who is using Unity 2019.3 to build Android games…

Try using LZ4HC compression in the build window.

Possibly related to your minify settings: Unfortunately your game has stopped Unity 2019.3.0f1

@satchell - Nope, it changed nothing at all.

1 Like

@Johannski - thanks, man, you saved my day! That’s it. BTW - ironically, selecting “Proguard” didn’t make apk smaller, so I guess Unity simply forgot to provide a default proguard file and that causes the issue.
Anyway - thanks again, now I can at least experiment with 2019.3 and wait until Unity eventually fix it.

@angel1st - happy to help :slight_smile:

Hey, the bug, submitted by @Johannski , now has a public link where it can be tracked. Thank you for submitting this issue! Public Issue Tracker link:

3 Likes

Yey, awesome! Thanks for taking the time to reproduce the problem :slight_smile:

Thanks, @VaidasM , I already voted on it. Is there a way to watch the issue, so I would know once it being fixed?

Unfortunately not.