I’m using Unity 2019.3.0f5 and I’m doing a basic VR test where I imported the Universal Render Pipeline and created a scene with just a cube and a camera (not using Oculus Integration at all). I’m using the new XR Plugin Management and have added a “TrackedPosedDriver” to the camera.
When I run the scene from within unity, the VR camera movement is fluid and without any hiccups, but if I do a build and run it, the camera shows some jitter or stutter, and it’s more noticeable when I strafe my head sideways (as if there were some missing frames). It is particularly apparent when the Unity Splash Screen appears and I rotate my head, the “Unity” logo doesn’t move smoothly.
I’ve also done the test with a “OVRCamerRig” (from Oculus Integration 12.0) and the same stutter happens. Even without using the URP, the stutter persists.
Any help will be greatly appreciated to solve this issue. Thanks beforehand