I’m also filing a bug report on this one [EDIT: Case 1285063] but I was wondering if anyone else has seen this?
I originally thought that this was caused by one of our postprocessing effects but it turned out that disabling all post-processing effects didn’t make a difference. What did make a difference, however, is toggling the scene view lighting. I maybe also should note that this is actually a VR project - but I’m also running it without VR, and the issue occurs with or without VR.