Unity (2019.4.12) Bug: Ghost Images in Scene view when Lighting Disabled

I’m also filing a bug report on this one [EDIT: Case 1285063] but I was wondering if anyone else has seen this?

https://vimeo.com/468112837

I originally thought that this was caused by one of our postprocessing effects but it turned out that disabling all post-processing effects didn’t make a difference. What did make a difference, however, is toggling the scene view lighting. I maybe also should note that this is actually a VR project - but I’m also running it without VR, and the issue occurs with or without VR.

Are you using any kind of depth shader effects and multiple cameras? I had something similar in a game where I had a depth shader effect on the renderer for one of my cameras and it was creating artifacts on the other camera (and sometimes the scene camera as well). And no I never found a solution for that.