We’re trying to optimize frametime right now, and attempting to get some big initial gains using Vulkan, il2cpp, and multiview, but it’s giving us some trouble.
We’re seeing
E vulkan : dequeueBuffer returned unrecognized buffer
over and over again in some builds, and in others it loads, but with a ton of distortion on the right eye.
One thing we noticed while testing is you can take the hmd off, put it back on and see it on the screen for a brief flash before it disappears again.
One thing to note, by Unity XR, we mean XR Management System, and we’re looking for some advice about what might be going on here! Thanks