Unity 2019 LTS Is Now Available


Download & Release Notes | Blog Post | Docs

Unity 2019.4 is now available as the latest LTS version on the download page and in the Unity Hub.

Read the blog post for an overview over the biggest changes and guidelines on how to upgrade from previous LTS releases or visit our 2019.4 landing page for more details.

Remember to back up your projects before opening them in a new version of Unity. If you encounter any issues, please let us know by submitting a bug report so it can reach our developers.

If you have any questions related to 2019.4, please feel free to ask them in this thread and we will do our best to follow up on them. This thread will remain open for questions until June 22.

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Thank you, I was really looking forward the LTS release!

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Cool! Is there like a changelog between 2018.4.X and 2019.4.0? For deprecations etc.

Nevermind, just found this site:

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Nice! Does that also mean that 2020.1 is coming out of beta soon?

From the blog post: “In a few weeks we’re also shipping the first TECH stream release of this year – Unity 2020.1, which will bring even more usability improvements and stabilized workflows to features introduced in previous releases.”

Quick question - starting with Unity 2020 there will only be two TECH Releases per year.
What will the LTS release look like then when it comes to version numbers? 2020.3 or 2020.4?

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^ Lucky guess 2020.3 LTS

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I have been sticking with 2019.2 for LWRP, but now that my favorite post processing supports URP I think I should give another try. Is the upgrade/crossgrade path easier now? Any suggestions other than Upgrading from the Lightweight Render Pipeline to the Universal Render Pipeline | Universal RP | 8.0.1 to consider.

Is the Input System verified for 2019 LTS or will be verified in the near future? If it’s still preview, doesn’t that mean that due to the removal of the resolution/rebinding dialog there is no way to rebind keys without third party assets?

I guess I’m fine with using Input System in preview since it seems so close to completion but it’ll be great if it could get officially verified too.

Edit: Seems to be out of preview but not verified yet: Unity - Manual: Released packages

@LeonhardP I totally missed this announcement because it wasn’t posted to the LTS announcement feed ! Will that feed discontinue now or was this simply a minor oversight?

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Me too, I hope they will add it later to that thread, it was very helpful for me for the past releases

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Added it to the thread. Thanks for bringing this up.

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Verified status for 2019.4 is in the works. The package is verified for 2020.1. Intention was to let it sit a bit and see how it fares before putting the verified stamp on there in an LTS release.

The next release of the input system will move the minimum version requirement up to 2019.4.

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7.x are the URP versions that correspond to the 2019.4 release. 8.x is for 2020.1. Other than that, that’s the guide to follow. Give it a shot. Just make sure to back up your project before converting.

Thanks, good to know to stay in the 7.x family for LTS (I didn’t get that from first read though).

Follow up question is, the guide is directions to go from 2019.2 and lower to 2019.3 to upgrade to URP. Should I follow those directions and then upgrade from 2019.3 to 2019.4 LTS or can I go direct from 2019.2 to 2019.4 LTS. (One path seems safer, but on my laptop will be several hours more watching the upgraders run ).

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2019.4 has the same feature set as 2019.3 so it is recommended to go directly to 2019.4.

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Am I the only one that does not understand why packages made by unity are tied to an engine version? I would have thought that new versions of URP could be ported to unity 2019.4 LTS with ease because its a stable base.

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That was explained already in other posts across the forum and the TL;DR; version is that there are things that rely on the engine’s native code, thus requiring a new engine version.

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Perfect! Was just wondering when the lts was coming out, lol.

2019.4 still has this issue. I just came by. and felt like posting a report.

Request error (error):
UnityEditor.AsyncHTTPClient: Done(State, Int32)
Quick Fix: disable Preferences → General → Show Asset Store Search Hits