Hi guys,
I tryed to use Shader Graph and it was a mess. So i opened an empty project and installed all i have been told to install in te package manager. put the right assets in the right fields of graphic settings etc…
And finaly YES! My Shader Graph is compatible, all is checked in Green, no error, no message. And i could create my sooo desired Material. Woohhhoooooooo!!!
BUT
1- The defaut unity material is black transparent now
2- Applying my new material on a mesh gives the same result… Black material.
I’m i doing something wrong? is it a bug? I’ve never used SG / HDRP before. Should i install unity 2018 ?!
Thanks for your help and tips.