Hey all:
Just upgraded to 2020.1.0f1. My project uses Cinemachine (2.6.0), but does NOT include Physics2D. I get an error in CinemachineConfiner.cs showing m_BoundingShape2DCache is not defined.
public void InvalidatePathCache()
{
m_pathCache = null;
m_BoundingShape2DCache = null;
}
Iโm guessing not many people remove Physics2D