Unity 2020.1.0f1 error parsing Cinemachine when Physics 2D disabled

Hey all:

Just upgraded to 2020.1.0f1. My project uses Cinemachine (2.6.0), but does NOT include Physics2D. I get an error in CinemachineConfiner.cs showing m_BoundingShape2DCache is not defined.

public void InvalidatePathCache()
    {
    m_pathCache = null;
    m_BoundingShape2DCache = null;
    }

Iโ€™m guessing not many people remove Physics2D :wink:

yes - we know about this and itโ€™s fixed for CM 2.6.1

Fantastic, thanks!