Unity 2020.1 VR Line Renderer Bug

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So, today I decided to dive into VR development with Unity for my Rift S. I set up a new HDRP project with Unity 2020.16f1 and configured it as a VR project. Then I added a Line Renderer. Now the problem: This Line Renderer is only showing on one (the left) eye, (everthing else is rendered on both eyes). When I tried the same thing on Unity 2019.4.10f1 the Line Renderer worked on both eyes.
Is there any workaround for this, or, if it is not a bug, have I done something wrong (probably a stupid question, i know)?

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Hey there, after speaking to the team I got this back

“We believe this is related to a known issue (Unity Issue Tracker - [HDRP] [XRSDK] Most of the shaders are rendered to one eye when Single Pass Instanced and SRP Batcher are turned on). This issue has been resolved and fixed in HDRP 7.5.1 (2019 LTS), and HDRP 10.0.0-preview.27 (2020.2). It is not fixed in 2020.1 as 2020.2 is releasing soon. More information can be found in the Issue Tracker link.”

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