I’ve recreated Character Controller from this series
first in Unity 2020.1.17 and then upgraded to Unity 2020.2
In 2020.1.17 it worked great and smooth, but in 2020.2 character stutter all the time while running.
I suppose that problem with new Time.deltaTime and FixedUpdate, but I don’t now how to fix that.
Rigidbody2D interpolate option makes stutter less obvious but m=not removes it completely. Besides my game is pixel-perfect with 1 pixel per unit and i don’t want decimal values while moving.
I attached unitypackage file with my scene.
Sorry, it was my mistake. The problem was a conflict between Pixel Perfect Camera and Cinemachine Pixel Perfect extension.
But it definitely didn’t happen in 2020.1.17.
3 month ago i upgrade my project from 2020.1.17 to 2020.2 and the problem occurs, then i found out for some reason there is a conflict between pixel perfect camera and Cinemachine ( in the case project using Universal RP )
and i try on unity 2021 but has the same problem too.
for now just use 2020.1.17 and waiting they fix that.
I think the problem occurs because they fixing Time.deltaTime from Unity 2020.2, but pixel perfect camera still keep on old version on Time.deltaTime