Dear all,
simple issue with latest Unity 2021.1.18f1 as well as with Unity 2020.
Create a cube at 0,0,0. The camera is at 0,1,-10.
Now create an empty game object as a pivot at 0,0,0 and attach the camera as a child.
Problem is, the pivot is now still displayed at 0,0,0 in the inspector but clearly is at 0,1,-10 in the scene view and behaves like that. When you rotate the pivot the camera should always look at the cube but doesn’t.
Is there something I did wrong what has changed? It worked just straight forward with earlier versions.