Unity 2020-21 Camera Pivot (parent) issue

Dear all,

simple issue with latest Unity 2021.1.18f1 as well as with Unity 2020.

Create a cube at 0,0,0. The camera is at 0,1,-10.
Now create an empty game object as a pivot at 0,0,0 and attach the camera as a child.

Problem is, the pivot is now still displayed at 0,0,0 in the inspector but clearly is at 0,1,-10 in the scene view and behaves like that. When you rotate the pivot the camera should always look at the cube but doesn’t.

Is there something I did wrong what has changed? It worked just straight forward with earlier versions.

Here’s some image to illustrate. First Unity 2018 with the classic behavior:


(click to enlarge)

And here’s how it’s in Unity 2020 LTS:


(click to enlarge)

Never mind… solution is: