Unity 2020.3 Accessing 2D lighting through scripts - Namespace throwing syntax

I’ve been looking the last couple days for how to change 2d lighting through code. My issue is any namespace I find will throw a syntax.

I’ve tried UnityEngine.experimental.rendering.universal also .LWRP nothing seems to work I always get a syntax while using the namespace if I try to extend from rendering. Anyone know of a fix?

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I have the same issue atm…

ah, it’s:
using UnityEngine.Rendering.Universal;