I opened a request trying to explain the encoutnered bevhaiour best as I could. The request-link unity sent me via mail is (at the time of posting this) not available. Maybe they need some time to permit the request/ issue?
You can use eventData.fullyExited in some cases to restore the previous behaviour. This only works, if you don’t want the child of the gameobject (which has the script containing the OnPointerExit method attached) to execute the same behaviour as the parent.
I’m currently working on a solution if you want that to be the case.