Unity 2021.2 is now available as the second Tech release of 2021 on the download page and in the Unity Hub.
Check out our blog post and webpage for a high-level overview, or the release notes for all the details about what’s included in this release, and have a look at the upgrade guides to help you go from previous Unity releases to Unity 2021.2. For complex productions with a high number of dependencies, find out how our Success Plans can ensure the upgrade process goes smoothly.
As an additional note, in 2021.2, we have brought macOS development workflows natively to M1 with Editor support for Apple silicon. You can access the Apple silicon builds directly from the latest Hub v3 beta, or you can download the standalone installer directly. Instructions for both can be found on the forums. More information about the Hub beta can be found in the Hub forum .
Remember to back up your projects before opening them in a new version of Unity. If you encounter any issues, please let us know by submitting a bug report so it can reach our developers.
If you have any questions related to 2021.2, please feel free to ask them in this thread and we will do our best to follow up on them.
So is Unity 2021.2 significantly less responsive for anyone else? I tested 2021.1 again to make sure and it’s quite a difference which you can tell while typing. Is there something you guys added that’s running in the background causing this? It’s quite nauseating actually.
This is happening in a brand new project and the Profiler is not providing any data with extreme changes so it weird. What do you think I should check next? I’m noticing things only updating on mouse movement.
Hi,
no 2021.2 release/features trailer?
Many versions got one even though they had little to no big features, 2021.2 is one of the biggest for URP and HDRP. It’s a bit surprising that there’s no video
I’m actually able to reproduce this on my machine. I am escalating this internally. I will reply back in the thread once I have an update to share. Thank you for flagging!
I’m having some trouble with java classes from jars in an Android Library with project.properties not being included in the build (e.g.: Assets/IronSource/Plugins/Android/IronSource.plugin/libs/android-bridge.jar).
I’m testing with an empty 3d mobile project and adding the latest versions of External Dependency Manager (1.2.167) and IronSource’s Unity Plugin (7.1.11.1).
And then using IronSource’s included demo scene.
Making and Android build on 2021.1.16f1 works as expected and you can play a video ad by pressing the button on the screen.
The same minimal test fails on 2021.2.0f1. When you press the button you can see some exceptions about the missing classes. If I drag the android-bridge.jar to Assets/Plugins/Android it works.
I tried the Apple Silicon version on a backup of my project and it was a catastrophe of crashes. I got overlapping crash dialogs and something like 6 different editor icons bouncing in my dock at one point while it tried to import the project. I know this isn’t very helpful feedback, but I don’t have time to narrow it down to any one thing right now and am going back to 2020.3.18 to get some work done today. To anyone experimenting with this - heed the call to make a backup first and beware!