It doesn’t match. Should be pretty obvious that Rider + Editor isn’t the same as Wifi and exported.
I’ll enter a bug report when you prove to me it will be worth my time to enter it. You have a partnership with Rider, yes? I know you two have advertised for each other. Clearly this should be on someone’s day-job to confirm a major version is compatible. I’ve told you it happens, now confirm it.
I’ve downgraded to 2021.1 to continue working on my game, which is a much better use of my time.
This happened with me recently too and I asked about it on the Discord server and someone got really snappy with me when I couldn’t figure out why this was happening instead of just trying to help me understand my misunderstanding.
Previously used 2020.3.20, but now it’s changed to 2021.2, this problem occurs, and it’s not a suggestion, it’s an error.
error:Exception: OBSOLETE - Providing Android resources in Assets/Plugins/Android/res was removed, please move your resources to an AAR or an Android Library. See “AAR plug-ins and Android Libraries” section of the Manual for more details.
The team was able to reproduce this issue, thanks for flagging! Installing the editor first and then using the add modules feature (right-click on the module row in the installs tab > Add Modules) and selecting SDK&NDK should work.
After a test port of our project, there’s an issue with terrain rendering and orthographic cameras. The basemap shader is incorrectly getting selected for some terrain patches when they are nowhere near basemapDistance from the camera. Checking in frame debugger confirms this.
Minimal repro project (and video) posted in bug report 1377510. We’d be really grateful for a resolution because we can’t move to 2021 until our minimap is working.
Thanks for all your hard work getting this release out so early.
I got an issue on including core.hlsl after upgrading to URP on 2021.2.0f1.
I created my new shader and tried to include core library but it’s still can’t open it.
I see Unity doesn’t searched it at the right place as you can see here :
Installed 2020.2.1 and again same problems. It is hard to rename objects even in the new clean project. In the console logs not appear immediately. Please test it on macOS Monterrey on Macbook with M1 chip.
I second @AntonAndev . Laggy inputs and for me, it also completely crashes when navigating the project view on macOS Monterrey on Macbook Air with M1 chip 2020.2.1f1 didn’t help!
I must say, the latest release of Unity is quite unstable, i have simple project, without any custom made assets and still manage to crash.
Its strange that Unity as engine introduce such instability , i expect and hope that newer fixes would be provide and we would have again a stable engine.
Well this is not a LTS release. If you use 2020.3 LTS it’s relatively stable apart from some minor issues with MacOS related to the graphics API (Metal) lately.