Hello,
I am a designer currently developing a game using Unity.
While working on the game, I encountered an issue related to camera post-processing. The post-processing settings applied to the main camera are not displayed correctly. The output appears much brighter than the values I configured. However, if I open a prefab in the scene and then return, the post-processing settings display correctly as I originally configured them.
The main issue is that when the project is built as an app, it shows the overly bright appearance, not the intended settings.
I am using Unity Editor version 2021.3.24f1.
I have attached a image and video to help illustrate the issue.
Additionally, I downgraded from the first version I worked on, and this issue occurred.
If there are any similar cases or solutions regarding this issue, I would greatly appreciate it if you could share them with me.
Thank you so much for your help.
Best regards