Hi
I am trying to build my VR project but the editor crashes. This is the editor log
[00:00:00] Builtin Sky manager started.
[00:00:00] Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.01s wallclock)
[00:00:00] Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.01s wallclock)
Refreshing native plugins compatible for Editor in 6.99 ms, found 6 plugins.
Preloading 1 native plugins for Editor in 0.08 ms.
Compiling shader “Universal Render Pipeline/Particles/Unlit” pass “ForwardLit” (vp)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Transform.get_childCount(UnityEngine.Transform)
at UnityEngine.Transform+Enumerator.MoveNext () [0x00001] in :0
at UnityEditor.ShaderKeywordFilter.SettingsNode.GatherFilterData (System.String nodeName, System.Object containerObject, System.Collections.Generic.HashSet1[T] visited, UnityEditor.ShaderKeywordFilter.Constraints parentConstraints) [0x001b7] in <a53e7cd0bf8c4035ac3e78fb7b43c4a6>:0 at UnityEditor.ShaderKeywordFilter.SettingsNode.GatherFilterData (System.String nodeName, System.Object containerObject, System.Collections.Generic.HashSet
1[T] visited, UnityEditor.ShaderKeywordFilter.Constraints parentConstraints) [0x00222] in :0
at UnityEditor.ShaderKeywordFilter.SettingsNode.GatherFilterData (System.String nodeName, System.Object containerObject, System.Collections.Generic.HashSet1[T] visited, UnityEditor.ShaderKeywordFilter.Constraints parentConstraints) [0x00165] in <a53e7cd0bf8c4035ac3e78fb7b43c4a6>:0 at UnityEditor.ShaderKeywordFilter.SettingsNode.GatherFilterData (System.String nodeName, System.Object containerObject, System.Collections.Generic.HashSet
1[T] visited, UnityEditor.ShaderKeywordFilter.Constraints parentConstraints) [0x00165] in :0
at UnityEditor.ShaderKeywordFilter.ShaderKeywordFilterUtil.GetFilterDataCached (System.String nodeName, UnityEngine.Object containerObject) [0x0004e] in :0
at UnityEditor.ShaderKeywordFilter.ShaderKeywordFilterUtil.GetKeywordFilterVariants (System.String buildTargetGroupName, UnityEditor.ShaderKeywordFilter.ConstraintState constraintState) [0x00046] in :0
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[ ], String, String, BuildTargetGroup, BuildTarget, Int32, BuildOptions, String[ ], Boolean)
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform, IBuildPostprocessor)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
UnityEditor.BuildPlayerWindow:OnGUI()
UnityEditor.HostView:InvokeOnGUI(Rect)
UnityEditor.DockArea:smile:rawView(Rect)
UnityEditor.DockArea:OldOnGUI()
UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Action, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw(EventBase, Boolean, Boolean)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
UnityEngine.UIElements.EventDispatcher:OpenGate()
UnityEngine.UIElements.EventDispatcherGate:smile:ispose()
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:smile:ispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch(BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent(Int32, IntPtr, Boolean&)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent(Int32, IntPtr)
UnityEngine.UIElements.<>c:<.cctor>b__1_2(Int32, IntPtr)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
=================================================================
Native Crash Reporting
Got a UNKNOWN while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
Managed Stacktrace:
at <0xffffffff>
at UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck <0x000d6>
at DefaultBuildMethods:BuildPlayer <0x00492>
at UnityEditor.BuildPlayerWindow:CallBuildMethods <0x004d2>
at UnityEditor.BuildPlayerWindow:GUIBuildButtons <0x00ef2>
at UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings <0x02232>
at UnityEditor.BuildPlayerWindow:OnGUI <0x00472>
at UnityEditor.HostView:InvokeOnGUI <0x00159>
at UnityEditor.DockArea:smile:rawView <0x00042>
at UnityEditor.DockArea:OldOnGUI <0x00afa>
at UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI <0x00926>
at UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent <0x0040a>
at UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent <0x0014a>
at UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent <0x00032>
at UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw <0x000ba>
at UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI <0x005b2>
at UnityEngine.UIElements.IMGUIContainer:HandleEvent <0x0010a>
at UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase <0x00047>
at UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent <0x0064a>
at UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies <0x000ad>
at UnityEngine.UIElements.EventDispatcher:ProcessEvent <0x0017a>
at UnityEngine.UIElements.EventDispatcher:ProcessEventQueue <0x0014a>
at UnityEngine.UIElements.EventDispatcher:OpenGate <0x00072>
at UnityEngine.UIElements.EventDispatcherGate:smile:ispose <0x0002a>
at UnityEngine.UIElements.EventDispatcher:ProcessEvent <0x00402>
at UnityEngine.UIElements.EventDispatcher:smile:ispatch <0x00132>
at UnityEngine.UIElements.BaseVisualElementPanel:SendEvent <0x0007a>
at UnityEngine.UIElements.UIElementsUtility:smile:oDispatch <0x00502>
at UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent <0x000f2>
at UnityEngine.UIElements.UIEventRegistration:ProcessEvent <0x0008e>
at <>c:<.cctor>b__1_2 <0x0002a>
at UnityEngine.GUIUtility:ProcessEvent <0x0005c>
at :runtime_invoke_void_int_intptr_intptr& <0x00095>
Received signal SIGSEGV
Obtained 2 stack frames
RtlLookupFunctionEntry returned NULL function. Aborting stack walk.