Unity 2021.3.2f1.android build fails with backend produced unparsable log entry

Console log contents below.
Editor has been uninstalled, system rebooted and reinstalled.
Python 3.10.4 is installed.
Android platforms 27,31,32.
Anyone help me please?

Backend produced unparsable log entry
{“msg”:“noderesult”,“processed_node_count”:135,“number_of_nodes_ever_queued”:486,“annotation”:"MakeLump
0x00007ff74c96b5cd (Unity) StackWalker::GetCurrentCallstack
0x00007ff74c972329 (Unity) StackWalker::ShowCallstack
0x00007ff74d8d9713 (Unity) GetStacktrace
0x00007ff74df6314d (Unity) DebugStringToFile
0x00007ff74bac6bd2 (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x00000217311854a3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x00000217311853bb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[ ])
0x0000021731185100 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0000021731297b75 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x0000021731297253 (Mono JIT Code) UnityEditor.Modules.BeeBuildPostprocessor:ReportBuildResults (Bee.BeeDriver.BeeDriverResult)
0x0000021730bc9b93 (Mono JIT Code) UnityEditor.Modules.BeeBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs)
0x0000021730bc94fb (Mono JIT Code) UnityEditor.Modules.DefaultBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
0x0000021730bc749b (Mono JIT Code) UnityEditor.Android.AndroidBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
0x0000021730bc6c68 (Mono JIT Code) UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
0x0000021730bc6f95 (Mono JIT Code) (wrapper runtime-invoke) :runtime_invoke_void_int_int_int_object_object_object_int_int_int_object_object (object,intptr,intptr,intptr)
0x00007ff8b0f3e0a4 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke
0x00007ff8b0e7e744 (mono-2.0-bdwgc) [object.c:3066] do_runtime_invoke
0x00007ff8b0e7e8dc (mono-2.0-bdwgc) [object.c:3113] mono_runtime_invoke
0x00007ff74c88fd84 (Unity) scripting_method_invoke
0x00007ff74c88a9a4 (Unity) ScriptingInvocation::Invoke
0x00007ff74e2d23c1 (Unity) CallMono
0x00007ff74e2da527 (Unity) PostprocessPlayer
0x00007ff74e2d51af (Unity) DoBuildPlayer_PostBuild
0x00007ff74e2d324e (Unity) DoBuildPlayer
0x00007ff74e2c73cd (Unity) BuildPlayer
0x00007ff74c17953d (Unity) BuildPipeline::BuildPlayerInternalNoCheck
0x00007ff74c09490f (Unity) BuildPipeline_CUSTOM_BuildPlayerInternalNoCheck
0x000002172e702b37 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[ ],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[ ],bool)
0x000002172e702353 (Mono JIT Code) UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
0x0000021730bbe7a3 (Mono JIT Code) UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
0x0000021730bab253 (Mono JIT Code) UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
0x0000021730b95d93 (Mono JIT Code) UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
0x0000021730b80c73 (Mono JIT Code) UnityEditor.BuildPlayerWindow:OnGUI ()
0x00000215fbf3d96a (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
0x00000215fbf3d783 (Mono JIT Code) UnityEditor.DockArea:smile:rawView (UnityEngine.Rect)
0x00000215fbf2d66b (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
0x0000021498fc347f (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
0x000002149917d20b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
0x000002170c5d14fb (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
0x000002170c5d1363 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
0x000002170c5d0eab (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
0x000002170c5d0d63 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
0x00000215fa15111b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
0x00000215fa140558 (Mono JIT Code) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
0x000002170c5ce6c3 (Mono JIT Code) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x00000215fa13e68e (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
0x00000215fa13e18b (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x00000215fa144c6b (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
0x00000215fa143123 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:OpenGate ()
0x00000215fa14305b (Mono JIT Code) UnityEngine.UIElements.EventDispatcherGate:smile:ispose ()
0x00000215fa13e413 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x00000215fa13dac3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:smile:ispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
0x00000215fa13d93b (Mono JIT Code) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
0x00000215fb253b1b (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:smile:oDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
0x00000215fb2535c3 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
0x00000215fb25337f (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
0x00000215fb25329b (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
0x00000215fb2530ed (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
0x00000215fb2531a6 (Mono JIT Code) (wrapper runtime-invoke) :runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
0x00007ff8b0f3e0a4 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke
0x00007ff8b0e7e744 (mono-2.0-bdwgc) [object.c:3066] do_runtime_invoke
0x00007ff8b0e7e8dc (mono-2.0-bdwgc) [object.c:3113] mono_runtime_invoke
0x00007ff74c88fd84 (Unity) scripting_method_invoke
0x00007ff74c88a9a4 (Unity) ScriptingInvocation::Invoke
0x00007ff74c8842c5 (Unity) ScriptingInvocation::Invoke
0x00007ff74c98ceba (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
0x00007ff74d3c5856 (Unity) GUIView::ProcessRetainedMode
0x00007ff74d909bdb (Unity) GUIView::OnInputEvent
0x00007ff74d3c566a (Unity) GUIView::ProcessInputEvent
0x00007ff74d90aaf7 (Unity) GUIView::ProcessEventMessages
0x00007ff74d9046fc (Unity) GUIView::GUIViewWndProc
0x00007ff98b98e858 (USER32) CallWindowProcW
0x00007ff98b98e299 (USER32) DispatchMessageW
0x00007ff74d8df733 (Unity) MainMessageLoop
0x00007ff74d8e417b (Unity) WinMain
0x00007ff74ec0582e (Unity) __scrt_common_main_seh
0x00007ff98b837034 (KERNEL32) BaseThreadInitThunk
0x00007ff98d2e2651 (ntdll) RtlUserThreadStart
BuildFailedException: Incremental Player build failed!
UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at :0)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Build completed with a result of ‘Failed’ in 80 seconds (80362 ms)
0x00007ff74c96b5cd (Unity) StackWalker::GetCurrentCallstack
0x00007ff74c972329 (Unity) StackWalker::ShowCallstack
0x00007ff74d8d9713 (Unity) GetStacktrace
0x00007ff74df6314d (Unity) DebugStringToFile
0x00007ff74bac6bd2 (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x00000217311854a3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x00000217311853bb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[ ])
0x0000021731185100 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0000021731297b75 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002172e70263b (Mono JIT Code) UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
0x0000021730bbe7a3 (Mono JIT Code) UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
0x0000021730bab253 (Mono JIT Code) UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
0x0000021730b95d93 (Mono JIT Code) UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
0x0000021730b80c73 (Mono JIT Code) UnityEditor.BuildPlayerWindow:OnGUI ()
0x00000215fbf3d96a (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
0x00000215fbf3d783 (Mono JIT Code) UnityEditor.DockArea:smile:rawView (UnityEngine.Rect)
0x00000215fbf2d66b (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
0x0000021498fc347f (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
0x000002149917d20b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
0x000002170c5d14fb (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
0x000002170c5d1363 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
0x000002170c5d0eab (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
0x000002170c5d0d63 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
0x00000215fa15111b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
0x00000215fa140558 (Mono JIT Code) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
0x000002170c5ce6c3 (Mono JIT Code) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x00000215fa13e68e (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
0x00000215fa13e18b (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x00000215fa144c6b (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
0x00000215fa143123 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:OpenGate ()
0x00000215fa14305b (Mono JIT Code) UnityEngine.UIElements.EventDispatcherGate:smile:ispose ()
0x00000215fa13e413 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x00000215fa13dac3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:smile:ispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
0x00000215fa13d93b (Mono JIT Code) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
0x00000215fb253b1b (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:smile:oDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
0x00000215fb2535c3 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
0x00000215fb25337f (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
0x00000215fb25329b (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
0x00000215fb2530ed (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
0x00000215fb2531a6 (Mono JIT Code) (wrapper runtime-invoke) :runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
0x00007ff8b0f3e0a4 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke
0x00007ff8b0e7e744 (mono-2.0-bdwgc) [object.c:3066] do_runtime_invoke
0x00007ff8b0e7e8dc (mono-2.0-bdwgc) [object.c:3113] mono_runtime_invoke
0x00007ff74c88fd84 (Unity) scripting_method_invoke
0x00007ff74c88a9a4 (Unity) ScriptingInvocation::Invoke
0x00007ff74c8842c5 (Unity) ScriptingInvocation::Invoke
0x00007ff74c98ceba (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
0x00007ff74d3c5856 (Unity) GUIView::ProcessRetainedMode
0x00007ff74d909bdb (Unity) GUIView::OnInputEvent
0x00007ff74d3c566a (Unity) GUIView::ProcessInputEvent
0x00007ff74d90aaf7 (Unity) GUIView::ProcessEventMessages
0x00007ff74d9046fc (Unity) GUIView::GUIViewWndProc
0x00007ff98b98e858 (USER32) CallWindowProcW
0x00007ff98b98e299 (USER32) DispatchMessageW
0x00007ff74d8df733 (Unity) MainMessageLoop
0x00007ff74d8e417b (Unity) WinMain
0x00007ff74ec0582e (Unity) __scrt_common_main_seh
0x00007ff98b837034 (KERNEL32) BaseThreadInitThunk
0x00007ff98d2e2651 (ntdll) RtlUserThreadStart
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002da] in :0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in :0
0x00007ff74c96b5cd (Unity) StackWalker::GetCurrentCallstack
0x00007ff74c972329 (Unity) StackWalker::ShowCallstack
0x00007ff74d8d9713 (Unity) GetStacktrace
0x00007ff74df6314d (Unity) DebugStringToFile
0x00007ff74bac6bd2 (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x00000217311854a3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x00000217311853bb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[ ])
0x0000021731185100 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0000021731297b75 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x0000021730bbe81b (Mono JIT Code) UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
0x0000021730bab253 (Mono JIT Code) UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
0x0000021730b95d93 (Mono JIT Code) UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
0x0000021730b80c73 (Mono JIT Code) UnityEditor.BuildPlayerWindow:OnGUI ()
0x00000215fbf3d96a (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
0x00000215fbf3d783 (Mono JIT Code) UnityEditor.DockArea:smile:rawView (UnityEngine.Rect)
0x00000215fbf2d66b (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
0x0000021498fc347f (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
0x000002149917d20b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
0x000002170c5d14fb (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
0x000002170c5d1363 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
0x000002170c5d0eab (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
0x000002170c5d0d63 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
0x00000215fa15111b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
0x00000215fa140558 (Mono JIT Code) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
0x000002170c5ce6c3 (Mono JIT Code) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x00000215fa13e68e (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
0x00000215fa13e18b (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x00000215fa144c6b (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
0x00000215fa143123 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:OpenGate ()
0x00000215fa14305b (Mono JIT Code) UnityEngine.UIElements.EventDispatcherGate:smile:ispose ()
0x00000215fa13e413 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x00000215fa13dac3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:smile:ispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
0x00000215fa13d93b (Mono JIT Code) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
0x00000215fb253b1b (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:smile:oDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
0x00000215fb2535c3 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
0x00000215fb25337f (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
0x00000215fb25329b (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
0x00000215fb2530ed (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
0x00000215fb2531a6 (Mono JIT Code) (wrapper runtime-invoke) :runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
0x00007ff8b0f3e0a4 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke
0x00007ff8b0e7e744 (mono-2.0-bdwgc) [object.c:3066] do_runtime_invoke
0x00007ff8b0e7e8dc (mono-2.0-bdwgc) [object.c:3113] mono_runtime_invoke
0x00007ff74c88fd84 (Unity) scripting_method_invoke
0x00007ff74c88a9a4 (Unity) ScriptingInvocation::Invoke
0x00007ff74c8842c5 (Unity) ScriptingInvocation::Invoke
0x00007ff74c98ceba (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
0x00007ff74d3c5856 (Unity) GUIView::ProcessRetainedMode
0x00007ff74d909bdb (Unity) GUIView::OnInputEvent
0x00007ff74d3c566a (Unity) GUIView::ProcessInputEvent
0x00007ff74d90aaf7 (Unity) GUIView::ProcessEventMessages
0x00007ff74d9046fc (Unity) GUIView::GUIViewWndProc
0x00007ff98b98e858 (USER32) CallWindowProcW
0x00007ff98b98e299 (USER32) DispatchMessageW
0x00007ff74d8df733 (Unity) MainMessageLoop
0x00007ff74d8e417b (Unity) WinMain
0x00007ff74ec0582e (Unity) __scrt_common_main_seh
0x00007ff98b837034 (KERNEL32) BaseThreadInitThunk
0x00007ff98d2e2651 (ntdll) RtlUserThreadStart

Back again and same problem after uninstalling all unity items and installing to my D: drive ( to avoid possible access problems) and a different project.

The generated log line changes every time build is run.

Does anyone know of any way I can debug this problem?