Unity 2021.3.4f1 copy only world position but paste all transform

I think I have met a problem with the editor
i copy only world position but after paste the world position it apply all copy transform

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I can‘t see anything unusual. After paste the rotation isn‘t pasted. But the object you paste onto has children, I didn‘t catch if anything or what happens to them.

i just copy the position but when i paste it including the scale and rotation

I only see scale.y changing to 0.1 but not rotation, initially i was focusing only on rotation which didn’t change:

Did you check if the AI_Grey parents have a scale.y that isn’t 1?
Is the behaviour different if you copy the entire transform values and paste them?

yes because in the video no rotation (0,0,0) in world transform :3 and it’s parent scale is (1,1,1)

the problem here is i only copy position why both rotation and scale are copied and pasted

Seems like a bug.

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another video

Same issue in 2021.3.16f … annoying

Action: Copy an object position (World), go to another object that might be a child of scaled object, paste position world.

Expected: Only position will be set to match the copied world position

What actually happens: All transforms are affected (at least including scale)…

Please fix

This feature should be labelled “Copy Pose (World)”, not “Copy Position (World)”. There should also be separate functions for copying world position and rotation separately. I’ve submitted a bug report.