Unity 2021.3 URP 12.1.6 upgrade from 2020.3 broken normal map (895798)

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We are currently upgrading to Unity 2021 and we noticed that a few of our 3D models in AR don’t render correctly. We suspect the upgrade broke some normal maps. Happens on iOS and Android but does not appear in editor.

Unity 2020 looks fine

Unity 2021 looks like a dark streak is on one side.

We are currently upgrading to Unity 2021.3.3f1 and have the URP 12.1.6 package.
We were on 2020.3.7f1 URP 10.4.0.

Following settings are the same in both version of Unity
Material settings

Normal Map settings Unity :

Base Map settings:

Please file a bug so our QA team can have a look at your repro project: Unity QA: Building quality with passion

You may also want to re-post this in the Universal Render Pipeline forum: Unity Engine - Unity Discussions

@apiotuch_unity @andyb-unity
Hi!
I am experiencing the same problem in my environment.
I am updating from Unity 2020.3 to 2021.3.
Has this issue been registered as a bug?
Or do I also need to reproduce my project?
This issue only occurs when TargetPlatform is iOS and not when TargetPlatform is Windows/Mac.
The Editor is using Unity 2021.3.11 (m1 mac).

PS: Sorry, the statement in the ↓ is an error and not caused by LightMap.
However, I am having trouble reproducing the problem when I set up NormalMap in the same way in a newly created project.
Does anyone have any information on this?

*Maybe the LightingData (related with the Scene) is broken when migrating from Unity 2020.3.*
*By recreating the light data, it became normal.*```

Hi @kyubuns

You are observing an issue with URP that isn’t AR-specific. It may be helpful to file a bug as I mentioned above so you can open a line of communication to follow up.

OK. I will send a bug report.
Thanks.

This has been moved to this thread.
Also, a bug report has been filed.