It appears that 2021.3 is not available as an option in Cloud Build. Is this going to be updated soon? Thanks.
It appears that 2021.3 is not available as an option in Cloud Build. Is this going to be updated soon? Thanks.
I have the same problem.
It has been a week since the release of 2021.3.0f1.
I am using it for work and I hope it will be added soon.
I would like to know quickly if the build errors that are occurring in 2021.2.18f1 will also occur in 2021.3.0f1.
Thank you.
Thereās an issue preventing it from being added right away that needs to be resolved first. The team is working on it. I canāt share a specific ETA at the moment.
Thanks for the response. Will stick with 2021.2.18f1 for now and keep an eye out for the update when itās ready.
Having installed Unity 2021.03.0f1 LTS and tested it with a copy of an existing 2D 2020.3.33f1 project, I found that the projectās sprite animations are not displayed and the relative custom inspector settings have been reset to zero.
Whilst I appreciate the fact that I can manually reset the many animations, Iād like to know what has caused this issue.
theres a known issue list of the LTS 2021 ?
Yes:
- constantly crashing editor without any cause. (regression)
Thatās it. But itās plenty enough.
Manually downgrading my project to Unity 2020 LTS fixed any issue though.
Anyone noticed that initial project size in Unity 2021 is too large (1GB compared to 200 MB in older version)?
Iām updating from a previous version, and now it appears that Newtonsoft.Json which has been moved to Unity.Plastic.Newtonsoft.Json which according to visual studio is not available in the player, and only in editor. I tried to import JsonDotNet from the package manager/unity store instead as I did before but that still leaves errors with visual studio, but not unity.
Edit: My bad, apparently there is a dedicated package for it now instead of 3rd party. Had no idea, should probably advertise it better. If anyone else is having issues you have to add it in package manager via git com.unity.nuget.newtonsoft-json and it has to be manually installed as its hidden.
Have you tried to regenerate your Visual Studio project files?
In UNITY:
Edit ā Preferences ā External Tools ā Regenerate Project Files button
A little problem that still happens:
Changing to a custom tool in the new toolbar doesnāt set the icon of the tool instead of the default custom tool icon.
Only when you click out of it, it is changed.
It does work correctly in 2022 beta.
Sighā¦This has been why I have no patience at all with Unityās incompetence.
I used to LOVE game development, even dealing with so much server-side infrastructure and the hell that comes with, updates running into issues and being stuck in primetime for 36+ hours, it was still enjoyable to develop updates and working with users and feedback while doing so.
Coming from Flash years ago, since starting with Unity in 2018, we have spent a strong majority of our time dealing with editor issues, service issues, version control issues and building workarounds/tools to alleviate these problems.
I didnāt jump over to Unity for that. If I could go back in time I would have avoided Unity like the plague and sanitized my eyes from even seeing the name itself. Now Iām stuck and absolutely dreading most days.
I actually (not joking) have fantasies about working with other engines/frameworks but Iām trapped with my projects having been migrated & built on Unity.
I was interested in the new LTS but I feel zero shock value at the state of this. Par for the crap-course.
I have installed 2021.3.0f1 Personal and get these errors after importing a project, any pointers? I am on macOS 11.6.5. Tried to reinstall Unity one more time, but without any success.
Edit: I also noticed Iāve got two Unity binaries in the installation folder: https://ibb.co/LPzWL1B
Edit2: After replacing /2021.3.0f1/Unity.app with the slightly larger /2021.03.0f1/Unity/Unity.app it works now.
DirectoryNotFoundException: Could not find a part of the path '/Applications/Unity/Hub/Editor/2021.3.0f1/Unity.app/Contents/UnityReferenceAssemblies/unity-4.8-api/Facades'.
System.IO.Enumeration.FileSystemEnumerator`1[TResult].CreateDirectoryHandle (System.String path, System.Boolean ignoreNotFound) (at <e38a6d3ee47c43eb9b2e49c63fc0aa48>:0)
System.IO.Enumeration.FileSystemEnumerator`1[TResult]..ctor (System.String directory, System.IO.EnumerationOptions options) (at <e38a6d3ee47c43eb9b2e49c63fc0aa48>:0)
System.IO.Enumeration.FileSystemEnumerable`1+DelegateEnumerator[TResult]..ctor (System.IO.Enumeration.FileSystemEnumerable`1[TResult] enumerable) (at <e38a6d3ee47c43eb9b2e49c63fc0aa48>:0)
System.IO.Enumeration.FileSystemEnumerable`1[TResult]..ctor (System.String directory, System.IO.Enumeration.FileSystemEnumerable`1+FindTransform[TResult] transform, System.IO.EnumerationOptions options) (at <e38a6d3ee47c43eb9b2e49c63fc0aa48>:0)
System.IO.Enumeration.FileSystemEnumerableFactory.UserFiles (System.String directory, System.String expression, System.IO.EnumerationOptions options) (at <e38a6d3ee47c43eb9b2e49c63fc0aa48>:0)
System.IO.Directory.InternalEnumeratePaths (System.String path, System.String searchPattern, System.IO.SearchTarget searchTarget, System.IO.EnumerationOptions options) (at <e38a6d3ee47c43eb9b2e49c63fc0aa48>:0)
System.IO.Directory.GetFiles (System.String path, System.String searchPattern, System.IO.EnumerationOptions enumerationOptions) (at <e38a6d3ee47c43eb9b2e49c63fc0aa48>:0)
System.IO.Directory.GetFiles (System.String path, System.String searchPattern) (at <e38a6d3ee47c43eb9b2e49c63fc0aa48>:0)
UnityEditor.Scripting.ScriptCompilation.MonoLibraryHelpers.GetCachedSystemLibraryReferences (UnityEditor.ApiCompatibilityLevel apiCompatibilityLevel) (at /Users/bokken/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/MonoLibraryHelpers.cs:71)
UnityEditor.Scripting.ScriptCompilation.MonoLibraryHelpers.GetSystemLibraryReferences (UnityEditor.ApiCompatibilityLevel apiCompatibilityLevel) (at /Users/bokken/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/MonoLibraryHelpers.cs:23)
UnityEditor.Scripting.ScriptCompilation.LoadingAssemblyDefinition.SetAllCustomScriptAssemblyJsonContents (System.String[] paths, System.String[] contents, System.String[] guids) (at /Users/bokken/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/LoadingAssemblyDefinition.cs:90)
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:SetAllCustomScriptAssemblyJsonContents(String[], String[], String[]) (at /Users/bokken/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:140)
DirectoryNotFoundException: Could not find a part of the path '/Applications/Unity/Hub/Editor/2021.3.0f1/Unity.app/Contents/UnityReferenceAssemblies/unity-4.8-api/Facades'.
System.IO.Enumeration.FileSystemEnumerator`1[TResult].CreateDirectoryHandle (System.String path, System.Boolean ignoreNotFound) (at <e38a6d3ee47c43eb9b2e49c63fc0aa48>:0)
System.IO.Enumeration.FileSystemEnumerator`1[TResult]..ctor (System.String directory, System.IO.EnumerationOptions options) (at <e38a6d3ee47c43eb9b2e49c63fc0aa48>:0)
System.IO.Enumeration.FileSystemEnumerable`1+DelegateEnumerator[TResult]..ctor (System.IO.Enumeration.FileSystemEnumerable`1[TResult] enumerable) (at <e38a6d3ee47c43eb9b2e49c63fc0aa48>:0)
System.IO.Enumeration.FileSystemEnumerable`1[TResult]..ctor (System.String directory, System.IO.Enumeration.FileSystemEnumerable`1+FindTransform[TResult] transform, System.IO.EnumerationOptions options) (at <e38a6d3ee47c43eb9b2e49c63fc0aa48>:0)
System.IO.Enumeration.FileSystemEnumerableFactory.UserFiles (System.String directory, System.String expression, System.IO.EnumerationOptions options) (at <e38a6d3ee47c43eb9b2e49c63fc0aa48>:0)
System.IO.Directory.InternalEnumeratePaths (System.String path, System.String searchPattern, System.IO.SearchTarget searchTarget, System.IO.EnumerationOptions options) (at <e38a6d3ee47c43eb9b2e49c63fc0aa48>:0)
System.IO.Directory.GetFiles (System.String path, System.String searchPattern, System.IO.EnumerationOptions enumerationOptions) (at <e38a6d3ee47c43eb9b2e49c63fc0aa48>:0)
System.IO.Directory.GetFiles (System.String path, System.String searchPattern) (at <e38a6d3ee47c43eb9b2e49c63fc0aa48>:0)
UnityEditor.Scripting.ScriptCompilation.MonoLibraryHelpers.GetCachedSystemLibraryReferences (UnityEditor.ApiCompatibilityLevel apiCompatibilityLevel) (at /Users/bokken/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/MonoLibraryHelpers.cs:71)
UnityEditor.Scripting.ScriptCompilation.MonoLibraryHelpers.GetSystemLibraryReferences (UnityEditor.ApiCompatibilityLevel apiCompatibilityLevel) (at /Users/bokken/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/MonoLibraryHelpers.cs:23)
UnityEditor.Scripting.ScriptCompilation.EditorBuildRules.AddScriptAssemblyReferences (UnityEditor.Scripting.ScriptCompilation.ScriptAssembly& scriptAssembly, UnityEditor.Scripting.ScriptCompilation.TargetAssembly targetAssembly, UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings settings, UnityEditor.Scripting.ScriptCompilation.EditorBuildRules+CompilationAssemblies assemblies, System.Collections.Generic.IDictionary`2[TKey,TValue] targetToScriptAssembly, UnityEditor.Scripting.ScriptCompilation.ICompilationSetupWarningTracker warningSink) (at /Users/bokken/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorBuildRules.cs:457)
UnityEditor.Scripting.ScriptCompilation.EditorBuildRules.ToScriptAssemblies (System.Collections.Generic.IDictionary`2[TKey,TValue] targetAssemblies, UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings settings, UnityEditor.Scripting.ScriptCompilation.EditorBuildRules+CompilationAssemblies assemblies, UnityEditor.Scripting.ScriptCompilation.ICompilationSetupWarningTracker warningSink, UnityEditor.Scripting.ScriptCompilation.ISafeModeInfo safeModeInfo) (at /Users/bokken/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorBuildRules.cs:298)
UnityEditor.Scripting.ScriptCompilation.EditorBuildRules.GetAllScriptAssemblies (System.Collections.Generic.Dictionary`2[TKey,TValue] allSourceFiles, System.String projectDirectory, UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings settings, UnityEditor.Scripting.ScriptCompilation.EditorBuildRules+CompilationAssemblies assemblies, UnityEditor.Scripting.ScriptCompilation.ISafeModeInfo safeModeInfo, UnityEditor.Scripting.ScriptCompilation.TargetAssemblyType onlyIncludeType, System.Func`2[T,TResult] targetAssemblyCondition, UnityEditor.Scripting.ScriptCompilation.ICompilationSetupWarningTracker warningSink) (at /Users/bokken/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorBuildRules.cs:191)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAllScriptAssembliesOfType (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings settings, UnityEditor.Scripting.ScriptCompilation.TargetAssemblyType type, UnityEditor.Scripting.ScriptCompilation.ICompilationSetupWarningTracker warningSink) (at /Users/bokken/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1470)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation.CompileScriptsWithSettings (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings scriptAssemblySettings) (at /Users/bokken/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:811)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation.CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions editorScriptCompilationOptions, UnityEditor.BuildTargetGroup platformGroup, UnityEditor.BuildTarget platform, System.Int32 subtarget, System.String[] extraScriptingDefines) (at /Users/bokken/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:690)
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface+<>c__DisplayClass21_0.<CompileScripts>b__0 () (at /Users/bokken/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:184)
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.EmitExceptionAsError[T] (System.Func`1[TResult] func, T returnValue) (at /Users/bokken/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:49)
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:CompileScripts(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget, Int32, String[]) (at /Users/bokken/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:184)
I would agree, which is why vets like myself, refuse to use these so called LTS versions, we use older LTS versions like 2019 or 2020ā¦3.31, Unity has proven in a production world compared to Unreal, and other engines, that you canāt depend on them, they seem to want to spit them out. . Unity does not use the engine them selves in production as some of us doā¦So this is number 1, main issue, number 2, they ignore alot of the things you named hereā¦ Number 3, you have vets, explaining in a real production, that a number of these issues, and we tend to be ignoredā¦ Asset developers as well, well known ones, reach out, and we all feel ignored. So, this has been a trend from Unity as long as I been here and got worse after Unity 5.
LTS was suppose to be a production ready versions, well I can tell you for a fact, that its notā¦ LTS is no longer that, at allā¦ I have for years stayed back atleast 3 versions back, waiting for fixes and to have a reliable versionā¦ Unity would learn, if they made games as we doā¦ What is funny they spit out a so called Sample game, I guess that was them finally kinda listening to usā¦ asking for them to make games as we do, to understand, that you canāt just spit on versions, just to do it with these production breaking bugsā¦ I shake my head every time I see these so called LTS releasesā¦
2020, was one of the worst releases I seen come out of Unity by the way, thankfully they did get better with later versions, other wise alot of us, would of been stuck on 2018, or 2019 for everā¦
HAHA, so trueā¦
The grass is always greener over there, but my experience in general is that there is always some level of bullshit to deal with in any ecosystem. Iām pretty sure there will be things that Iāll miss from Unity on other engines, things that you get for granted until you donāt have them anymore.
Iām not defending Unity 2021 LTS by any means though: itās clearly an alpha version NOT ready for release.
How this can be released in this state is something that baffles me. Seriously.
Shader Compiler is still broken in 2021.3.0 and 2021.3.1 LTS
This crash happens on all my DXR projects.
ā¦
(Filename: Library/PackageCache/com.unity.render-pipelines.high-definition@12.1.6/Editor/BuildProcessors/HDRPPreprocessShaders.cs Line: 775)
d3d12: upload buffer was full! Waited for COPY queue for 0.001 ms.
Crash!!!
Hey, I have a question. Hopefully itās not offtopic, but does anyone know what happened to the forward renderer? I was following a tutorial before realizing I couldnāt find it. I tried googling it, too, but couldnāt find an answer as to why it was missing. Was it removed in 2021?? Whatās the new equivalent to it? The screenshot below is where it would be- and the one below it is what I see.
or just release fix that not require to update the whole installation, like that good old day of patch fileā¦