Unity 2022.1.9f1c1 Windows non-development standalone player insists downloading debug symbols

I have built my game into Windows standalone player and found it stuck for no reason.

After some debugging I found that if I try to call Debug.Log or something it tries to resolve a human readable stacktrace, and then decides to download debug symbols HERE AND NOW, IN THE MAIN THREAD, makes the game stuck and non-responsible completely.

Same issue exists in 2022.1.7.f1c1 too.


In UnityPlayer.dll StackWalker::LoadModules, dbghelp is instructed to download symbols from msdl.microsoft.com. This logic is guarded by a flag, but…


The flag is hardcoded here, so, there’s no mean to bypass this behaviour.

This is huge since my target audiences lives where global Internet connectivity is poor.

OK, never mind…

Changed Stack Trace settings from Full to ScriptOnly, problem solved

8286735--1086120--upload_2022-7-18_0-22-45.png

Yikes, thanks for reporting this.

Hi, this has now been fixed in all supported releases. Here’s the issue tracker link: Unity Issue Tracker - Stackwalker is misconfigured to downloads symbols from symbol servers