Unity 2022.2.12: iOS build fails with Burst 1.8.4

Editor: 2022.2.12f1c1, macos m1 pro chip

Build for macos is ok. Build for iOS is wrong.

github related issue: Failed to build on ios · Issue #278 · KybernetikGames/animancer · GitHub

I’m using a library called Animancer.
Looks like burst compiler is looking for Execute( ) on job type but AnimationJob does not have Execute( ).

Thanks @sesky4_unity . This looks very similar to another bug that someone has logged, which we’ll be looking at soon. But I suggest logging a bug via Help > Report a Bug, just in case this is a different bug.