It’s sort of inconsistent when it crashes. In an empty scene, it works fine on a Plane mesh, but it causes Unity to crash in any of my gameplay scenes.
This happened after upgrading from 2021 to 2022. There’s a feature of 2022 I’d like to use, so if anyone knows any workarounds for the issue, this would be appreciated!
I found this issue that might be related. Below is my stack trace:
any news in this? in the latest version this is still crashing. 2022.2.12f1
Hello,
Would you kindly please report this issue via the Bug Reporter tool?
https://unity.com/releases/editor/qa/bug-reporting
Please make sure to write the exact steps needed to be taken so that the reproduction would be visually seen. Also make sure to attach a reproduction project and any visual material so that when testing our CQA team can verify that they got the same results. If you can, please use this template:
How to reproduce:
- Open the attached project
- Do this
- Do that
- Select this
- Observe that
Expected result: Something is visible, something is printed or something happens
Actual result: The opposite of what I expect happens
Reproducible with: Editor version I am using (e.g: 2021.3.xf1)
Reproduced on: The OS I am on (e.g: Windows 11, macOS Ventura 13.1 (Intel/Silicon))