Unity 2022.2.3 crashes when using the Cloth component.

It’s sort of inconsistent when it crashes. In an empty scene, it works fine on a Plane mesh, but it causes Unity to crash in any of my gameplay scenes.

This happened after upgrading from 2021 to 2022. There’s a feature of 2022 I’d like to use, so if anyone knows any workarounds for the issue, this would be appreciated!

I found this issue that might be related. Below is my stack trace:

any news in this? in the latest version this is still crashing. 2022.2.12f1

Me too…

Hello,

Would you kindly please report this issue via the Bug Reporter tool?
https://unity.com/releases/editor/qa/bug-reporting

Please make sure to write the exact steps needed to be taken so that the reproduction would be visually seen. Also make sure to attach a reproduction project and any visual material so that when testing our CQA team can verify that they got the same results. If you can, please use this template:

How to reproduce:

  1. Open the attached project
  2. Do this
  3. Do that
  4. Select this
  5. Observe that

Expected result: Something is visible, something is printed or something happens
Actual result: The opposite of what I expect happens

Reproducible with: Editor version I am using (e.g: 2021.3.xf1)

Reproduced on: The OS I am on (e.g: Windows 11, macOS Ventura 13.1 (Intel/Silicon))