Unity 2022.2 beta - feature highlights

Platform optimizations
In the previous release, we added Incremental Build support for iOS and Xbox and in this 2022.2 release we expect to further improve your console build pipeline with support for PlayStation®5 and Nintendo Switch™ platforms.

DirectX12 Out Of Preview
Significant improvements have been made to the graphics backend, in order to increase CPU performance and stability of editors and runtime players targeting DirectX12. Learn more in our forum thread Official - DX12 is out of experimental since 2022.2.0a17 , and let us know what you think.

DirectX ray tracing support for Xbox Series X|S will be made available with the release of this beta. Your feedback on the performance and stability of the ray-tracing API and HDRP effects will help further enhance the feature across all raytracing-capable console platforms.

XR tools and features
Additionally, you will see further enhancements around our mixed reality features in the core engine. XR Interaction Toolkit (XRI) is a framework for building AR & VR applications that makes it easier to translate input into interactions with 3D and UI objects. XRI supports devices that implement a Unity XR SDK, including OpenXR, providing a common set of interactions across devices and platforms. XRI v2.0.1 provides improvements to locomotion and updates to interactions/interactors. AR Foundation Simulation enables developers to iterate faster by allowing them to do more, faster by bringing simulated real-world environments directly into the Unity Editor and reducing how often developers need to test AR content on devices.

We’d appreciate your input and feedback on subsystems for AR Foundation Simulation as well as general bug reporting for all of the new platform functionality.

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