Whole team is getting hard crashes from Editor after upgrade to Unity 2022.3.11.
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Native Crash Reporting
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Got a UNKNOWN while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
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Managed Stacktrace:
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Received signal SIGSEGV
Obtained 35 stack frames
0x00007ff7736e8fb1 (Unity) tlsf_memalign
0x00007ff7714aef09 (Unity) DynamicHeapAllocator::Allocate
0x00007ff7714b66b4 (Unity) DynamicHeapAllocator::Reallocate
0x00007ff7714c0785 (Unity) DualThreadAllocator<DynamicHeapAllocator>::Reallocate
0x00007ff7714b6c69 (Unity) MemoryManager::Reallocate
0x00007ff7714b97fc (Unity) realloc_internal
0x00007ff770dc2664 (Unity) dynamic_array_detail::dynamic_array_data::reallocate
0x00007ff7719d7b04 (Unity) dynamic_array_detail::dynamic_array_data::resize_buffer
0x00007ff7718d8318 (Unity) dynamic_array<unsigned char,4>::resize_buffer_nocheck
0x00007ff77193ef98 (Unity) ShaderPropertySheet::AddNewPropertyUninitialized
0x00007ff771943ea4 (Unity) ShaderPropertySheet::CreateTextureAuxPropertyUninitialized
0x00007ff7719443ce (Unity) ShaderPropertySheet::FillAuxVectors
0x00007ff77193fc4c (Unity) ShaderPropertySheet::AddTextureFromInfo
0x00007ff77194a496 (Unity) ShaderPropertySheet::SetTexture
0x00007ff7724f5951 (Unity) VFXMaterialUniformUploader::operator()
0x00007ff7724f1bea (Unity) VFX::CastVFXValueParam<VFXMaterialUniformUploader,VFXExpressionValueWrapper>
0x00007ff772517ca7 (Unity) VisualEffect::PrepareTask<VFXMaterialUniformUploader>
0x00007ff772544149 (Unity) VisualEffect::PrepareMaterial
0x00007ff7725135c0 (Unity) VFXCommandList::VFXCommandSubList::Process
0x00007ff77251347b (Unity) VFXCommandList::Process
0x00007ff77254445e (Unity) VFXFrameData::ProcessCommandList
0x00007ff7725446f7 (Unity) VFXManager::ProcessCommandList
0x00007ff77254a54c (Unity) VFXManager::Update
0x00007ff77253fab1 (Unity) `VFXManager::InitializeClass'::`2'::PostLateUpdateVFXUpdateRegistrator::Forward
0x00007ff77183619c (Unity) ExecutePlayerLoop
0x00007ff771836310 (Unity) ExecutePlayerLoop
0x00007ff77183cb85 (Unity) PlayerLoop
0x00007ff77280549f (Unity) PlayerLoopController::InternalUpdateScene
0x00007ff7728120dd (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop
0x00007ff7728103e1 (Unity) Application::TickTimer
0x00007ff772c8790a (Unity) MainMessageLoop
0x00007ff772c8d170 (Unity) WinMain
0x00007ff7740703ee (Unity) __scrt_common_main_seh
0x00007ffeffbd7344 (KERNEL32) BaseThreadInitThunk
0x00007fff018426b1 (ntdll) RtlUserThreadStart
Full log is too large to attach, so I’ve just attached the last bit. Let me know if you want anything else.
9443474–1324973–stack-end.txt (40.2 KB)