Unity 2022.3.1f1 Editor not compiling scripts after making changes in VS2022

Is anyone else experiencing this?

Is there a way to force script recompile?

Last time this happened was a few years ago and it resolved itself with the next Unity update.

Do you have auto-reload in the editor preferences on/off? For some of us this is normal as we’ve set it up this way, and you can force the editor to refresh the AssetDatabase with CTRL-R.

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Thanks for responding.

I found a setting in “Preferences > Asset Pipeline” called “Auto Refresh”.

It was disabled and I changed it to enabled. And that seems to have fixed my issue.

Not sure how that setting could have changed but thank you again for the info.

thanks

THANKS!

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