Hey there, I’m trying to accomplish something I thought pretty basic: I want to overlay a static wire texture on a sprite that uses a spritesheet. The end result should look like this:
I’m simply using a Tiling and Offset node to tile a simple cross texture (7x7 pixels), then use a Lerp to add it to the base sprite.
Note that the sprite is part of a big spritesheet.
The issue is that I cannot find the right way to provide UV to the Tiling and Offset node, every possibility has issues:
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Using “Position - Object” works well when the sprite is static, but when it moves the checker pattern slides across the sprite

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Using Screen space or World space position does not achieve what I want, as the checker pattern should stay static on the sprite even when it moves
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Using the UV0 - UV3 does not work as the sprite is part of a spritesheet, so when the animation plays the UV change and therefore the checker pattern moves

Any suggestion of having this checker pattern always be static on top of the sprite?
