Unity 2022.3 Name Files as hashes broken - solved

I tested Unity 2022.3.0f1 & 2022.3.1f1 for WebGL builds. When enabling NameFilesAsHashes in the WebGL project settings, the build fails with the following error:

Internal build system error. Backend has requested a buildprogram run 6 times.
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler ()

I reproduced this problem with an empty unity project, that just has this one setting changed (link). I also created a bug report (report number IN-43512). I have to say, I’m a bit surprised something so basic is missed in an LTS release as I believe most bigger projects use this setting to avoid caching problems. I hope this can be resolved soon. :frowning:

More Logs

***Player size statistics***
Level 0 'Assets/Scenes/SampleScene.unity' uses 202.8 KB compressed / 2.6 MB uncompressed.
Total compressed size 203.1 KB. Total uncompressed size 2.6 MB.
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.3856ms
Starting: C:\Program Files\Unity\2022.3.0f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --dagfile="Library/Bee/Player80de4bc8.dag" --profile="Library/Bee/backend1.traceevents" Player
WorkingDir: C:/Data/Documents/Unity/Own/EmptyUnity
Rebuilding DAG because FileSignature timestamp changed: Library/Bee/Player80de4bc8-inputdata.json
*** Tundra requires additional run (0.04 seconds), 0 items updated, 0 evaluated
Starting: C:\Program Files\Unity\2022.3.0f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\2022.3.0f1\Editor\Data\PlaybackEngines\WebGLSupport\WebGLPlayerBuildProgram.exe" "C:/Program Files/Unity/2022.3.0f1/Editor/Data/PlaybackEngines/WebGLSupport/Bee;C:/Program Files/Unity/2022.3.0f1/Editor/Data/Tools/BuildPipeline" "Library/Bee/Player80de4bc8.dag.json" "Library/Bee/Player80de4bc8-inputdata.json" "Library\Bee\buildprogram0.traceevents"
WorkingDir: C:/Data/Documents/Unity/Own/EmptyUnity
ExitCode: 4 Duration: 0s71ms
ExitCode: 0 Duration: 0s607ms
Starting: C:\Program Files\Unity\2022.3.0f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --dagfile="Library/Bee/Player80de4bc8.dag" --dagfilejson="Library\Bee\Player80de4bc8.dag.json" --profile="Library/Bee/backend2.traceevents" Player
WorkingDir: C:/Data/Documents/Unity/Own/EmptyUnity
Finished compiling graph: 306 nodes, 693 flattened edges (689 ToBuild, 3 ToUse), maximum node priority 100
[           0s] Delete 7 artifact files that are no longer in use. (like Builds\WebGL\2022.3.0f1\Build\2022.3.0f1.framework.js)
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*** Tundra requires additional run (262.54 seconds - 0:04:22), 7 items updated, 305 evaluated
*** Additional run caused by: timestamp change of Library/Bee/artifacts/WebGL/webgl.data
Starting: C:\Program Files\Unity\2022.3.0f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\2022.3.0f1\Editor\Data\PlaybackEngines\WebGLSupport\WebGLPlayerBuildProgram.exe" "C:/Program Files/Unity/2022.3.0f1/Editor/Data/PlaybackEngines/WebGLSupport/Bee;C:/Program Files/Unity/2022.3.0f1/Editor/Data/Tools/BuildPipeline" "Library/Bee/Player80de4bc8.dag.json" "Library/Bee/Player80de4bc8-inputdata.json" "Library\Bee\buildprogram1.traceevents"
WorkingDir: C:/Data/Documents/Unity/Own/EmptyUnity
ExitCode: 4 Duration: 4m:22s
ExitCode: 0 Duration: 0s616ms
Starting: C:\Program Files\Unity\2022.3.0f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --dagfile="Library/Bee/Player80de4bc8.dag" --dagfilejson="Library\Bee\Player80de4bc8.dag.json" --profile="Library/Bee/backend3.traceevents" Player
WorkingDir: C:/Data/Documents/Unity/Own/EmptyUnity
Finished compiling graph: 306 nodes, 693 flattened edges (689 ToBuild, 3 ToUse), maximum node priority 100
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[295/305    0s] PreprocessJS Builds/WebGL/2022.3.0f1/TemplateData/style.css
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*** Tundra requires additional run (262.95 seconds - 0:04:22), 6 items updated, 305 evaluated
*** Additional run caused by: timestamp change of Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.wasm
Starting: C:\Program Files\Unity\2022.3.0f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\2022.3.0f1\Editor\Data\PlaybackEngines\WebGLSupport\WebGLPlayerBuildProgram.exe" "C:/Program Files/Unity/2022.3.0f1/Editor/Data/PlaybackEngines/WebGLSupport/Bee;C:/Program Files/Unity/2022.3.0f1/Editor/Data/Tools/BuildPipeline" "Library/Bee/Player80de4bc8.dag.json" "Library/Bee/Player80de4bc8-inputdata.json" "Library\Bee\buildprogram2.traceevents"
WorkingDir: C:/Data/Documents/Unity/Own/EmptyUnity
ExitCode: 4 Duration: 4m:22s
ExitCode: 0 Duration: 0s591ms
Starting: C:\Program Files\Unity\2022.3.0f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --dagfile="Library/Bee/Player80de4bc8.dag" --dagfilejson="Library\Bee\Player80de4bc8.dag.json" --profile="Library/Bee/backend4.traceevents" Player
WorkingDir: C:/Data/Documents/Unity/Own/EmptyUnity
Finished compiling graph: 306 nodes, 693 flattened edges (689 ToBuild, 3 ToUse), maximum node priority 100
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*** Tundra requires additional run (260.88 seconds - 0:04:20), 2 items updated, 305 evaluated
*** Additional run caused by: timestamp change of Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.wasm
Starting: C:\Program Files\Unity\2022.3.0f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\2022.3.0f1\Editor\Data\PlaybackEngines\WebGLSupport\WebGLPlayerBuildProgram.exe" "C:/Program Files/Unity/2022.3.0f1/Editor/Data/PlaybackEngines/WebGLSupport/Bee;C:/Program Files/Unity/2022.3.0f1/Editor/Data/Tools/BuildPipeline" "Library/Bee/Player80de4bc8.dag.json" "Library/Bee/Player80de4bc8-inputdata.json" "Library\Bee\buildprogram3.traceevents"
WorkingDir: C:/Data/Documents/Unity/Own/EmptyUnity
ExitCode: 4 Duration: 4m:20s
ExitCode: 0 Duration: 0s615ms
Starting: C:\Program Files\Unity\2022.3.0f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --dagfile="Library/Bee/Player80de4bc8.dag" --dagfilejson="Library\Bee\Player80de4bc8.dag.json" --profile="Library/Bee/backend5.traceevents" Player
WorkingDir: C:/Data/Documents/Unity/Own/EmptyUnity
Finished compiling graph: 306 nodes, 693 flattened edges (689 ToBuild, 3 ToUse), maximum node priority 100
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*** Tundra requires additional run (225.61 seconds - 0:03:45), 2 items updated, 305 evaluated
*** Additional run caused by: timestamp change of Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.wasm
Starting: C:\Program Files\Unity\2022.3.0f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\2022.3.0f1\Editor\Data\PlaybackEngines\WebGLSupport\WebGLPlayerBuildProgram.exe" "C:/Program Files/Unity/2022.3.0f1/Editor/Data/PlaybackEngines/WebGLSupport/Bee;C:/Program Files/Unity/2022.3.0f1/Editor/Data/Tools/BuildPipeline" "Library/Bee/Player80de4bc8.dag.json" "Library/Bee/Player80de4bc8-inputdata.json" "Library\Bee\buildprogram4.traceevents"
WorkingDir: C:/Data/Documents/Unity/Own/EmptyUnity
ExitCode: 4 Duration: 3m:45s
ExitCode: 0 Duration: 0s620ms
Starting: C:\Program Files\Unity\2022.3.0f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --dagfile="Library/Bee/Player80de4bc8.dag" --dagfilejson="Library\Bee\Player80de4bc8.dag.json" --profile="Library/Bee/backend6.traceevents" Player
WorkingDir: C:/Data/Documents/Unity/Own/EmptyUnity
Finished compiling graph: 306 nodes, 693 flattened edges (689 ToBuild, 3 ToUse), maximum node priority 100
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[BUSY      76s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY      86s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY      96s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY     106s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY     116s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY     126s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY     136s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY     147s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY     157s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY     167s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY     177s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY     187s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY     197s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY     208s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY     218s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY     228s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY     238s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY     249s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY     259s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY     269s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY     279s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY     289s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[301/305   290s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
*** Tundra requires additional run (290.67 seconds - 0:04:50), 2 items updated, 305 evaluated
*** Additional run caused by: timestamp change of Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.wasm
Starting: C:\Program Files\Unity\2022.3.0f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\2022.3.0f1\Editor\Data\PlaybackEngines\WebGLSupport\WebGLPlayerBuildProgram.exe" "C:/Program Files/Unity/2022.3.0f1/Editor/Data/PlaybackEngines/WebGLSupport/Bee;C:/Program Files/Unity/2022.3.0f1/Editor/Data/Tools/BuildPipeline" "Library/Bee/Player80de4bc8.dag.json" "Library/Bee/Player80de4bc8-inputdata.json" "Library\Bee\buildprogram5.traceevents"
WorkingDir: C:/Data/Documents/Unity/Own/EmptyUnity
ExitCode: 4 Duration: 4m:50s
ExitCode: 0 Duration: 0s668ms
Starting: C:\Program Files\Unity\2022.3.0f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --dagfile="Library/Bee/Player80de4bc8.dag" --dagfilejson="Library\Bee\Player80de4bc8.dag.json" --profile="Library/Bee/backend7.traceevents" Player
WorkingDir: C:/Data/Documents/Unity/Own/EmptyUnity
Finished compiling graph: 306 nodes, 693 flattened edges (689 ToBuild, 3 ToUse), maximum node priority 100
[300/305    0s] WriteResponseFile Library/Bee/artifacts/rsp/8995565923215908413.rsp
[BUSY       6s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY      16s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY      26s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY      36s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY      46s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY      56s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY      66s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY      76s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY      86s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY      96s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY     106s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY     117s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY     127s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY     137s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY     147s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY     157s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY     167s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY     178s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY     188s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY     198s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY     208s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY     218s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY     229s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY     239s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY     249s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY     259s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[301/305   260s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
*** Tundra requires additional run (260.27 seconds - 0:04:20), 2 items updated, 305 evaluated
*** Additional run caused by: timestamp change of Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.wasm
Internal build system error. Backend has requested a buildprogram run 6 times.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.Modules.BeeBuildPostprocessor:ReportBuildResults ()
UnityEditor.Modules.BeeBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs)
UnityEditor.WebGL.WebGlBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs)
UnityEditor.Modules.DefaultBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun (bool)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
UnityEditor.EditorApplication:ExecuteMenuItem (string)
UnityEditor.ShortcutManagement.MenuItemEntryDiscoveryInfo:<.ctor>b__7_0 (UnityEditor.ShortcutManagement.ShortcutArguments)
UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent (UnityEngine.Event,UnityEditor.ShortcutManagement.IContextManager)
UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent (UnityEngine.Event)
UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler ()
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler ()

ExitCode: 4 Duration: 4m:20s
Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
Unloading 27 unused Assets / (0.7 MB). Loaded Objects now: 2872.
Memory consumption went from 192.1 MB to 191.4 MB.
Total: 18.575400 ms (FindLiveObjects: 0.901900 ms CreateObjectMapping: 0.252800 ms MarkObjects: 16.440700 ms  DeleteObjects: 0.977600 ms)

Build Finished, Result: Failure.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
    Deserialize:            1.141 ms
    Integration:            32.187 ms
    Integration of assets:  0.002 ms
    Thread Wait Time:       0.050 ms
    Total Operation Time:   33.379 ms
Unloading 0 unused Assets / (309.3 KB). Loaded Objects now: 2876.
Memory consumption went from 189.0 MB to 188.7 MB.
Total: 18.085600 ms (FindLiveObjects: 0.461100 ms CreateObjectMapping: 0.172900 ms MarkObjects: 17.305400 ms  DeleteObjects: 0.144800 ms)

Build completed with a result of 'Failed' in 1570 seconds (1570174 ms)
Internal build system error. Backend has requested a buildprogram run 6 times.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun (bool)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
UnityEditor.EditorApplication:ExecuteMenuItem (string)
UnityEditor.ShortcutManagement.MenuItemEntryDiscoveryInfo:<.ctor>b__7_0 (UnityEditor.ShortcutManagement.ShortcutArguments)
UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent (UnityEngine.Event,UnityEditor.ShortcutManagement.IContextManager)
UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent (UnityEngine.Event)
UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler ()
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler ()
1 Like

Out of curiosity (and while waiting for updates to install) I confirmed this issue.

I downloaded your project as zip and opened it with 2022.3.0f1. I did have to add SampleScene to build settings and switch platform to WebGL. Build failed with the error message you posted.

I also created a new “3D Core” project with 2022.3.0f1, changed “name files as hashes”, added SampleScene and switched platform to WebGL, made a build … same error. Error also occurs with Development Build flag turned on.

I’ve reported this last month already. Should be fixed soon: Unity Issue Tracker - [WebGL] Build fails when &quot;Name Files As Hashes&quot; is enabled

1 Like

Ah nice! I somehow didn’t find that site when googling the problem, thanks for pointing it out!

In case you haven’t seen, this bug was fixed in 2022.3.2f1, 2023.1.0f1. :slight_smile:

Thanks for letting me know, works again as expected with unity 2022.3.2f1 :slight_smile:

I have Unity 2022.3.1f1, do I need to upgrade to a later version because I’m having the same issue?

Yes, one minor version would be enough (to 2022.3.2f1), but I guess you could also go with the latest 2022.3 LTS version to get more fixes and improvements in.

1 Like