I tested Unity 2022.3.0f1 & 2022.3.1f1 for WebGL builds. When enabling NameFilesAsHashes in the WebGL project settings, the build fails with the following error:
Internal build system error. Backend has requested a buildprogram run 6 times.
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler ()
I reproduced this problem with an empty unity project, that just has this one setting changed (link). I also created a bug report (report number IN-43512). I have to say, I’m a bit surprised something so basic is missed in an LTS release as I believe most bigger projects use this setting to avoid caching problems. I hope this can be resolved soon.
More Logs
***Player size statistics***
Level 0 'Assets/Scenes/SampleScene.unity' uses 202.8 KB compressed / 2.6 MB uncompressed.
Total compressed size 203.1 KB. Total uncompressed size 2.6 MB.
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.3856ms
Starting: C:\Program Files\Unity\2022.3.0f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --dagfile="Library/Bee/Player80de4bc8.dag" --profile="Library/Bee/backend1.traceevents" Player
WorkingDir: C:/Data/Documents/Unity/Own/EmptyUnity
Rebuilding DAG because FileSignature timestamp changed: Library/Bee/Player80de4bc8-inputdata.json
*** Tundra requires additional run (0.04 seconds), 0 items updated, 0 evaluated
Starting: C:\Program Files\Unity\2022.3.0f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\2022.3.0f1\Editor\Data\PlaybackEngines\WebGLSupport\WebGLPlayerBuildProgram.exe" "C:/Program Files/Unity/2022.3.0f1/Editor/Data/PlaybackEngines/WebGLSupport/Bee;C:/Program Files/Unity/2022.3.0f1/Editor/Data/Tools/BuildPipeline" "Library/Bee/Player80de4bc8.dag.json" "Library/Bee/Player80de4bc8-inputdata.json" "Library\Bee\buildprogram0.traceevents"
WorkingDir: C:/Data/Documents/Unity/Own/EmptyUnity
ExitCode: 4 Duration: 0s71ms
ExitCode: 0 Duration: 0s607ms
Starting: C:\Program Files\Unity\2022.3.0f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --dagfile="Library/Bee/Player80de4bc8.dag" --dagfilejson="Library\Bee\Player80de4bc8.dag.json" --profile="Library/Bee/backend2.traceevents" Player
WorkingDir: C:/Data/Documents/Unity/Own/EmptyUnity
Finished compiling graph: 306 nodes, 693 flattened edges (689 ToBuild, 3 ToUse), maximum node priority 100
[ 0s] Delete 7 artifact files that are no longer in use. (like Builds\WebGL\2022.3.0f1\Build\2022.3.0f1.framework.js)
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[BUSY 107s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 118s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 128s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 138s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 148s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 158s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
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[BUSY 179s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
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[BUSY 199s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 210s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 220s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 230s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
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[BUSY 250s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
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*** Tundra requires additional run (262.54 seconds - 0:04:22), 7 items updated, 305 evaluated
*** Additional run caused by: timestamp change of Library/Bee/artifacts/WebGL/webgl.data
Starting: C:\Program Files\Unity\2022.3.0f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\2022.3.0f1\Editor\Data\PlaybackEngines\WebGLSupport\WebGLPlayerBuildProgram.exe" "C:/Program Files/Unity/2022.3.0f1/Editor/Data/PlaybackEngines/WebGLSupport/Bee;C:/Program Files/Unity/2022.3.0f1/Editor/Data/Tools/BuildPipeline" "Library/Bee/Player80de4bc8.dag.json" "Library/Bee/Player80de4bc8-inputdata.json" "Library\Bee\buildprogram1.traceevents"
WorkingDir: C:/Data/Documents/Unity/Own/EmptyUnity
ExitCode: 4 Duration: 4m:22s
ExitCode: 0 Duration: 0s616ms
Starting: C:\Program Files\Unity\2022.3.0f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --dagfile="Library/Bee/Player80de4bc8.dag" --dagfilejson="Library\Bee\Player80de4bc8.dag.json" --profile="Library/Bee/backend3.traceevents" Player
WorkingDir: C:/Data/Documents/Unity/Own/EmptyUnity
Finished compiling graph: 306 nodes, 693 flattened edges (689 ToBuild, 3 ToUse), maximum node priority 100
[293/305 0s] WriteResponseFile Library/Bee/artifacts/rsp/8995565923215908413.rsp
[294/305 0s] CopyFiles Builds/WebGL/2022.3.0f1/Build/88817a1bd99a6d9d075254e955cbd58e.data
[295/305 0s] PreprocessJS Builds/WebGL/2022.3.0f1/TemplateData/style.css
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[BUSY 7s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
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[BUSY 77s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 87s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 97s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 107s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 118s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 128s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 138s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 148s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 159s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 169s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 179s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 189s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 199s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 210s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 220s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 230s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 240s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 250s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
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[301/305 262s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
*** Tundra requires additional run (262.95 seconds - 0:04:22), 6 items updated, 305 evaluated
*** Additional run caused by: timestamp change of Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.wasm
Starting: C:\Program Files\Unity\2022.3.0f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\2022.3.0f1\Editor\Data\PlaybackEngines\WebGLSupport\WebGLPlayerBuildProgram.exe" "C:/Program Files/Unity/2022.3.0f1/Editor/Data/PlaybackEngines/WebGLSupport/Bee;C:/Program Files/Unity/2022.3.0f1/Editor/Data/Tools/BuildPipeline" "Library/Bee/Player80de4bc8.dag.json" "Library/Bee/Player80de4bc8-inputdata.json" "Library\Bee\buildprogram2.traceevents"
WorkingDir: C:/Data/Documents/Unity/Own/EmptyUnity
ExitCode: 4 Duration: 4m:22s
ExitCode: 0 Duration: 0s591ms
Starting: C:\Program Files\Unity\2022.3.0f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --dagfile="Library/Bee/Player80de4bc8.dag" --dagfilejson="Library\Bee\Player80de4bc8.dag.json" --profile="Library/Bee/backend4.traceevents" Player
WorkingDir: C:/Data/Documents/Unity/Own/EmptyUnity
Finished compiling graph: 306 nodes, 693 flattened edges (689 ToBuild, 3 ToUse), maximum node priority 100
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[BUSY 6s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 16s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 26s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
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[BUSY 137s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 147s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 157s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 168s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 178s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 188s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 198s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 208s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 218s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 229s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 239s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 249s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
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*** Tundra requires additional run (260.88 seconds - 0:04:20), 2 items updated, 305 evaluated
*** Additional run caused by: timestamp change of Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.wasm
Starting: C:\Program Files\Unity\2022.3.0f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\2022.3.0f1\Editor\Data\PlaybackEngines\WebGLSupport\WebGLPlayerBuildProgram.exe" "C:/Program Files/Unity/2022.3.0f1/Editor/Data/PlaybackEngines/WebGLSupport/Bee;C:/Program Files/Unity/2022.3.0f1/Editor/Data/Tools/BuildPipeline" "Library/Bee/Player80de4bc8.dag.json" "Library/Bee/Player80de4bc8-inputdata.json" "Library\Bee\buildprogram3.traceevents"
WorkingDir: C:/Data/Documents/Unity/Own/EmptyUnity
ExitCode: 4 Duration: 4m:20s
ExitCode: 0 Duration: 0s615ms
Starting: C:\Program Files\Unity\2022.3.0f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --dagfile="Library/Bee/Player80de4bc8.dag" --dagfilejson="Library\Bee\Player80de4bc8.dag.json" --profile="Library/Bee/backend5.traceevents" Player
WorkingDir: C:/Data/Documents/Unity/Own/EmptyUnity
Finished compiling graph: 306 nodes, 693 flattened edges (689 ToBuild, 3 ToUse), maximum node priority 100
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[BUSY 16s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 26s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 36s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 46s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
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[BUSY 76s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 86s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 96s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 106s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 116s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
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[BUSY 157s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 167s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 177s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 188s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 198s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 208s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 218s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
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*** Tundra requires additional run (225.61 seconds - 0:03:45), 2 items updated, 305 evaluated
*** Additional run caused by: timestamp change of Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.wasm
Starting: C:\Program Files\Unity\2022.3.0f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\2022.3.0f1\Editor\Data\PlaybackEngines\WebGLSupport\WebGLPlayerBuildProgram.exe" "C:/Program Files/Unity/2022.3.0f1/Editor/Data/PlaybackEngines/WebGLSupport/Bee;C:/Program Files/Unity/2022.3.0f1/Editor/Data/Tools/BuildPipeline" "Library/Bee/Player80de4bc8.dag.json" "Library/Bee/Player80de4bc8-inputdata.json" "Library\Bee\buildprogram4.traceevents"
WorkingDir: C:/Data/Documents/Unity/Own/EmptyUnity
ExitCode: 4 Duration: 3m:45s
ExitCode: 0 Duration: 0s620ms
Starting: C:\Program Files\Unity\2022.3.0f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --dagfile="Library/Bee/Player80de4bc8.dag" --dagfilejson="Library\Bee\Player80de4bc8.dag.json" --profile="Library/Bee/backend6.traceevents" Player
WorkingDir: C:/Data/Documents/Unity/Own/EmptyUnity
Finished compiling graph: 306 nodes, 693 flattened edges (689 ToBuild, 3 ToUse), maximum node priority 100
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[BUSY 6s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 16s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 26s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 36s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
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[BUSY 56s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
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[BUSY 116s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 126s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 136s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 147s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 157s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 167s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 177s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 187s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 197s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 208s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 218s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 228s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 238s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 249s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 259s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 269s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 279s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 289s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[301/305 290s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
*** Tundra requires additional run (290.67 seconds - 0:04:50), 2 items updated, 305 evaluated
*** Additional run caused by: timestamp change of Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.wasm
Starting: C:\Program Files\Unity\2022.3.0f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\2022.3.0f1\Editor\Data\PlaybackEngines\WebGLSupport\WebGLPlayerBuildProgram.exe" "C:/Program Files/Unity/2022.3.0f1/Editor/Data/PlaybackEngines/WebGLSupport/Bee;C:/Program Files/Unity/2022.3.0f1/Editor/Data/Tools/BuildPipeline" "Library/Bee/Player80de4bc8.dag.json" "Library/Bee/Player80de4bc8-inputdata.json" "Library\Bee\buildprogram5.traceevents"
WorkingDir: C:/Data/Documents/Unity/Own/EmptyUnity
ExitCode: 4 Duration: 4m:50s
ExitCode: 0 Duration: 0s668ms
Starting: C:\Program Files\Unity\2022.3.0f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --dagfile="Library/Bee/Player80de4bc8.dag" --dagfilejson="Library\Bee\Player80de4bc8.dag.json" --profile="Library/Bee/backend7.traceevents" Player
WorkingDir: C:/Data/Documents/Unity/Own/EmptyUnity
Finished compiling graph: 306 nodes, 693 flattened edges (689 ToBuild, 3 ToUse), maximum node priority 100
[300/305 0s] WriteResponseFile Library/Bee/artifacts/rsp/8995565923215908413.rsp
[BUSY 6s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 16s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 26s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 36s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 46s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 56s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 66s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 76s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 86s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 96s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 106s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 117s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 127s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 137s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 147s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 157s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 167s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 178s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 188s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 198s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 208s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 218s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 229s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 239s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 249s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[BUSY 259s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
[301/305 260s] Link_WebGL_wasm Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.js (+wasm)
*** Tundra requires additional run (260.27 seconds - 0:04:20), 2 items updated, 305 evaluated
*** Additional run caused by: timestamp change of Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.wasm
Internal build system error. Backend has requested a buildprogram run 6 times.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.Modules.BeeBuildPostprocessor:ReportBuildResults ()
UnityEditor.Modules.BeeBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs)
UnityEditor.WebGL.WebGlBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs)
UnityEditor.Modules.DefaultBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun (bool)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
UnityEditor.EditorApplication:ExecuteMenuItem (string)
UnityEditor.ShortcutManagement.MenuItemEntryDiscoveryInfo:<.ctor>b__7_0 (UnityEditor.ShortcutManagement.ShortcutArguments)
UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent (UnityEngine.Event,UnityEditor.ShortcutManagement.IContextManager)
UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent (UnityEngine.Event)
UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler ()
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler ()
ExitCode: 4 Duration: 4m:20s
Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
Unloading 27 unused Assets / (0.7 MB). Loaded Objects now: 2872.
Memory consumption went from 192.1 MB to 191.4 MB.
Total: 18.575400 ms (FindLiveObjects: 0.901900 ms CreateObjectMapping: 0.252800 ms MarkObjects: 16.440700 ms DeleteObjects: 0.977600 ms)
Build Finished, Result: Failure.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 1.141 ms
Integration: 32.187 ms
Integration of assets: 0.002 ms
Thread Wait Time: 0.050 ms
Total Operation Time: 33.379 ms
Unloading 0 unused Assets / (309.3 KB). Loaded Objects now: 2876.
Memory consumption went from 189.0 MB to 188.7 MB.
Total: 18.085600 ms (FindLiveObjects: 0.461100 ms CreateObjectMapping: 0.172900 ms MarkObjects: 17.305400 ms DeleteObjects: 0.144800 ms)
Build completed with a result of 'Failed' in 1570 seconds (1570174 ms)
Internal build system error. Backend has requested a buildprogram run 6 times.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun (bool)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
UnityEditor.EditorApplication:ExecuteMenuItem (string)
UnityEditor.ShortcutManagement.MenuItemEntryDiscoveryInfo:<.ctor>b__7_0 (UnityEditor.ShortcutManagement.ShortcutArguments)
UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent (UnityEngine.Event,UnityEditor.ShortcutManagement.IContextManager)
UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent (UnityEngine.Event)
UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler ()
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler ()