Unity 2022, HDRP can't use shader graph


you can see the shader graph is not working,and the material insepctor window seems not to showing the real-time lighting,although the baked light is turned off.
what’s the problem of HDRP,does the hdrp only support some high-real shader ? if i want to make some fresnel effect shader like cartoon,is it possible for that?

Hi, I don’t understand why the Main preview isn’t identical to the preview of shadergraph. Locally it works, so not sure what is the problem in your project.

Maybe it is an exposure issue in the main preview?