I have a problem that the gamepad input gets mirrored to keyboard in a following fashion:
Left Stick - up/down/left/right arrow keys
A/Cross - Enter
etc.
This will cause several quirks such as double-enter presses and double movement in UI and being able to move control player 2 (assigned to keyboard) alongside player 1 (gamepad) effectively breaking the controls.
My controls system requires gamepad and keyboard are handled separately.
The input code was working correctly in 2021 LTS; is there some new features in 2022 which will cause this defect and is it possible to keep both keyboard and gamepad strictly separate entities.
I am not using any action mappings; the state of the controls are read from Keyboard and Gamepad objects and input system is updated manually in FixedUpdate()