Hello guys,
I tried to build a UWP project with MRTK and OpenXR configurations and it seems that if I check the development build + script debugging options in the build menu I get this error:
I get this error even if I try to build an empty project (tried with Unity 2022.1.0a8 and 2022.1.0a12).
Stdout:
Error: IL2CPP error for method 'System.Boolean System.Runtime.InteropServices.WindowsRuntime.IBindableIteratorToIEnumeratorAdapter::System.Collections.IEnumerator.MoveNext()' in assembly '__Generated'
System.InvalidOperationException: Error while processing debug information. This often indicates that debug information in a .pdb or .mdb file is not correct.
Check the debug information corresponding to the assembly '__Generated'.
---> System.NullReferenceException: Object reference not set to an instance of an object.
at Unity.IL2CPP.MethodWriter.CollectSequencePoints(PrimaryCollectionContext context, MethodDefinition method, SequencePointCollector sequencePointCollector)
--- End of inner exception stack trace ---
at Unity.IL2CPP.MethodWriter.CollectSequencePoints(PrimaryCollectionContext context, MethodDefinition method, SequencePointCollector sequencePointCollector)
at Unity.IL2CPP.AssemblyConversion.PrimaryCollection.Steps.PerAssembly.SequencePointCollection.ProcessItem(GlobalPrimaryCollectionContext context, AssemblyDefinition item)
at Unity.IL2CPP.AssemblyConversion.Steps.Base.ScheduledItemsStepFunc`5.WorkerWrapper(WorkItemData`3 workerData)
at Unity.IL2CPP.Contexts.Scheduling.PhaseWorkScheduler`1.ContinueWithResultsWorkItem`4.InvokeWorker(Object context, Int32 uniqueId)
at Unity.IL2CPP.Contexts.Scheduling.PhaseWorkScheduler`1.BaseContinueWorkItem`2.Invoke(Object context, Int32 uniqueId)
at Unity.IL2CPP.Contexts.Scheduling.PhaseWorkScheduler`1.WorkerLoop(Object data)
at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, Il2CppCommandLineArguments il2CppCommandLineArguments, BuildingOptions buildingOptions, Boolean throwExceptions)
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <79e7264827bd431fb11de781f3b150c2>:0)
UnityEditorInternal.Runner.RunNetCoreProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <79e7264827bd431fb11de781f3b150c2>:0)
UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo) (at <79e7264827bd431fb11de781f3b150c2>:0)
UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data) (at <79e7264827bd431fb11de781f3b150c2>:0)
UnityEditorInternal.IL2CPPBuilder.Run () (at <79e7264827bd431fb11de781f3b150c2>:0)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <79e7264827bd431fb11de781f3b150c2>:0)
PostProcessWinRT.RunIL2CPPForProjectBuild () (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:1903)
PostProcessWinRT.RunIL2CPP () (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:1872)
PostProcessWinRT.Process () (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:212)
UnityEditor.UWP.BuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ExtensionModule.cs:86)
Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
UnityEditor.UWP.BuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ExtensionModule.cs:90)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <79e7264827bd431fb11de781f3b150c2>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <79e7264827bd431fb11de781f3b150c2>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)