Unity 2022 vs 2019 batches battle

Can someone explain to me why on empty scenes in the Editor:

  • for version 2022.2 (URP) I have 24ms and 21 batches
  • for version 2019.40 I have 0.7ms and 4 batches??
    The scenes are empty (Camera, light and skybox), in version 2022.2 I turned off all PostProcessing and I still have it worse in version 2022.2.

Thanks in advance for clarification. Regards.
Wojtek

2022 had a lot more features, so you have to disable everything you are not using for the best performance. You can check the frame debugger to see the draw calls and where they are from.
This difference makes it seem like some sort of vsync or frame limit. You can check the profiler for this

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