unity 2022LTS loss many fps in urp(from 120fps to 10fps avg)

after my project update from 2021lts urp12 to 2022lts urp14, the render time change from 2ms to 50ms
i have tried in two computer with 2080 and 3060ti ,both of them has the same problem.
and 2022lts crash about ten times in one day.
i have already change the version back.

and the editor become very lag also…
hope the new version because we still need forward+

in the profiler
this function Gfx.WaitForPresentOnGfxThread() use about 50ms in a tick.
in 2021LTS every thing is ok.

i have about four camera in my scene ,and the other three is for render some rendertexture for shader.

I noticed a decrease in performance on Android even without using RenderTexture. In my project, FPS dropped from 60 to 35. The bug report was sent. IN-49712.

Quick check:
In 2022 make sure soft shadow quality is at low if you use it. 2021 always has low on soft shadows, 2022 it defaults to medium

thanks but that’s not answer.
i have tested the problem is between 2021 3.14f1c1 - 2021.3.27f1c1(this already has bug)-2022lts

Did you compare Forward’s performance with Forward+ performance?

Because I just got here by searching why Forward+ performs so horribly bad, no matter what. I mean, it’s completely unplayable in a device that can run Deferred mostly fine, which is probably counterintuitive.

All of this makes me think that you all did not have a performance issue with Unity 2022 but with Forward+

If you have a project where there is a big difference, make a bug report for it to be fixed. If nothing gets reported it will never get better

Indeed, such kind of difference means a bug usually, cant possibly be something that was intentionally introduced

Are you saying that Forward+ should perform just as well as Forward? Even in low end phones? Because all the time my game was using Forward+ I was constantly getting bad reviews from users with phones with SoCs from 2018 and older. It would run at less than 5fps for them at any quality level or even crash before getting to the first scene, which is just a canvas with some UI elements…

On older hardware i am not sure. It might have some driver issues.