If you had a custom Fixed Timestep prior to 2023, upgrading the engine will reset it back to the default value of 0.02. Well, I guess it doesn’t exactly reset it; your float value simply can’t be parsed anymore, so the engine defaults to using the standard value.
I used the term “silently” because this change isn’t reflected in the source control, which can lead to spending a lot of time searching for the cause of FPS drops or sudden clunkiness in physics (depending on how you utilize the fixed time).