Except this can very commonly happen with console releases.
So, I wonder at what point Unity will abandon and deprecate URP and SRP for a completely different way of rendering.
Before they’re fixed. lol
I find it just… very fitting that I upgraded a project to see how it fares in 2023.3 and my frame rates halved. For the “graphics and performance” update.
Tracked down the culprit, and it’s because DLSS (or any form of dynamic resolution) doesn’t work anymore. It appears like it might be working, but in actuality it’s just rendering frames at the full resolution no matter how you jiggle the settings.
I look to see if this is even a known issue, and nope. Same story as always, stuff is broken and Unity doesn’t know about it and thus won’t fix it even though everyone in the community knows about it.
I can’t really do anything but laugh anymore.
Any chance you could give us access to the test project you’re using? We tested it and it seems to be working on our end. We suspect we’re missing some crucial step to reproduce this.
I just updated to latest 2021 LTS and ScalableBufferManager.ResizeBuffers
is broken on iOS (UUM-24634), have to revert to 2021.1, every unity release is a roll of the dice of what is broken and regressed, every platform I need to pick a specific version because any update I get either worse performance (missed vsync, etc.) or something is broken.
You need to battle the bug reporter because again it is a roll of the dice if you are going to get someone competent and not have your bug closed with a reply that clearly show they didn’t read a thing in the report. And when you get it on the public tracker then it months / years before it is fixed (if ever).
My wish for Unity 6 is that they freeze any new feature and focus solely on getting everything stable and perform well on all platform (60 fps with no vsync drop on a simple project, is that really that hard to ask to a company with this much capital and employees?).
They have a fantastic product that’s why it is so disheartening to see.
Not just me then…
can i disable unity logo in unity 2023 ln personal plan or free plan?
I think yes, but starting from version 2023.3.
i thought this year it was gonna be 2023.4 (aka 6)
in unity 6 or unity 2023 LTS right? or you can also disable it in 2023.3 beta?
With Unity 6 (2023.4.x)you will be able to do so.
In the 2023.3 beta 8 the splashscreen checkbox is still locked.
Can we expect support for JDK 17 in the LTS release? If not what is the timeline for supporting it, since Android 15 needs it as a minimum.
Unity 6 is using JDK 17 - as per https://docs.unity3d.com/6000.0/Documentation/Manual/android-sdksetup.html
Any ideas why 2023.2.20 hasn’t been updated in months while 2022 keeps getting updated bi-weekly? I mean, 2022 seems more modern and updated that 2022, which doesn’t make any sense. What’s going on?
Unity 2023.2 is no longer supported because Unity 6 Preview came out, replacing it as a new tech stream version. Each tech stream is only maintained until its next release, whereas an LTS release (which 2022.3 is) is supported for up to two years. See LTS vs Tech Stream: Choose the right Unity release for you for more information. There is also a good graphic in this blog post: Unity 2023.3 coming April 2024 with updates for graphics and performance
isn’t unity 6 2024 version? what 2023 has to do with unity 6?
2023.3=6000.0
Unity 6 replaced 2023 LTS. They’re moving away from the yearly release schedule.
got it, the best explanation is that 2023.3 is version 6.
But seeing the archive getting 2022 updated biweekly and 2023 dead is confusing. Maybe add a note at the top or merge 6 with 2023 on the table?